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#11
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(05-03-2017, 11:56 AM)xcalbier Wrote: forget updates and fix teh homeless issues ( you made it so its darn near impossible to use the tall house or underground house WHY? and BTW going BY GAME scale the large map is around 4 miles accross ( convereted t real world scale so from center NO walk is more then 2 miles Now wile taht would be a pain to do twice a day for work its a hour walk total .
     50 tiles is like a block for lord sake they WONT walk over a block to work? lets see if i converted tiles to feet there are 250 tiles accross divided into 20000 feet . ( apx ) that is 40 feet per tile so 50 tiles would be 2000 feet lessen half a mile or a ten mint walk if your going to do this up it to alest 85 tiles tehn it mite work as it is you have made it so we cant use the big houses

The walking distance radius stuff wasnt put in so much for 'realism' as it was for performance, in limiting the area that the pathfinder needs to scan.  i will keep working on it though
Owner of Ape Apps

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#12
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Knowing the Zorg chances are they're just going to dig a hole and throw stuff in it.
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hey all
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Join the FFF! FFF for the win! You know you want to ;-)
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Hey Puppy did you made a Colony under my Commonwealth
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okay
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If you ever need a Commonwealth to join then mine is open
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Btw
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No problem Mate!!!
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welp, thanks for helpin
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Okie dokie
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0.40.0 i think
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Well there is a update coming up soon to deal with pathfinding and other bugs soon...
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I think it's the pathfinding of these little rovers.
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My device is real good on performance. Runs most games without a problem.
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I am using the PC version
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It might be you device mate...
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Got this thing a year ago. It works well.
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That is odd... that size of a map should not be that lagging unless you have a older device...
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the game also lags to death when I start construction
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medium
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What map size are you using?