Poll: Would you ammend the idle performance of this game?
This poll is closed.
No
42.86%
9 42.86%
Yes to all resources
38.10%
8 38.10%
Yes but to specific resources only
19.05%
4 19.05%
Total 21 vote(s) 100%
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Progress in my absence
#1
Apologies if this is already covered in other threads. 

I think this game is terrific and is offering me lots that other do not.  I like the retro feel and I really like the building and developing aspect of most games, and this game has that in spades

There appears to be no progress on some production units if the game is not open.  I suggest that steel, gold and the like are processed and accrued in the absence of the game being open to aid progression for the player.  

If I am not able to log on for 8hrs due to work or family commitments then it would be nice if there resource production had carried on in my absence in order to help me progress better.
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#2
(03-18-2017, 09:49 PM)GeNoCiDe Wrote: Apologies if this is already covered in other threads. 

I think this game is terrific and is offering me lots that other do not.  I like the retro feel and I really like the building and developing aspect of most games, and this game has that in spades

There appears to be no progress on some production units if the game is not open.  I suggest that steel, gold and the like are processed and accrued in the absence of the game being open to aid progression for the player.  

If I am not able to log on for 8hrs due to work or family commitments then it would be nice if there resource production had carried on in my absence in order to help me progress better.

We definitely need this.
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#3
Basically, offline resource production aka making it more like idle game?
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#4
I agree with above comment.
Im not such a hardcore player to leave the game open during a day. But night is enough
Though last night my 8000 colony died because of energy shortages
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#5
I don't see why anybody would ever really try to argue against idling while in the same breath saying they leave the game running afk (aka... idle). Not anyone specifically, but I've seen it said plenty. The *only* difference is that one person has a computer / device they can leave running the game, and one presumably doesn't, and thus would appreciate idling. Since as it is the advantage is given to the person with more resources to spend/use on running the game, that's hardly much different than giving benefits a la micropays - have more irl money, get more in game stuff. Not that I want to see micropays, and in fact I don't care about being able to idle personally, but to argue against it while running the game 24/7 or extended periods afk is fairly hypocritical as illustrated in that example.

Also, obviously no one has to listen to me, but is it possible for the intelligent people here to stop using "bast said x so y can't happen" as a total response to ideas/suggestions? Okay, fine, point out it's not necessarily what he's outlined as his plans, but a suggestion is a suggestion and a response should address it on its merits, not just a rote response of what the dev said once upon a time. If this game is hovering around 1/20th completion as I'm told, and is a public beta, then the point is obviously to get feedback from players. Needless to say parroting back bast's own words is hardly helpful to that end.
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#6
(03-19-2017, 10:51 AM)bageling Wrote: I don't see why anybody would ever really try to argue against idling while in the same breath saying they leave the game running afk (aka... idle).  Not anyone specifically, but I've seen it said plenty.  The *only* difference is that one person has a computer / device they can leave running the game, and one presumably doesn't, and thus would appreciate idling.   Since as it is the advantage is given to the person with more resources to spend/use on running the game, that's hardly much different than giving benefits a la micropays - have more irl money, get more in game stuff.   Not that I want to see micropays, and in fact I don't care about being able to idle personally, but to argue against it while running the game 24/7 or extended periods afk is fairly hypocritical as illustrated in that example.

Also, obviously no one has to listen to me, but is it possible for the intelligent people here to stop using "bast said x so y can't happen" as a total response to ideas/suggestions? Okay, fine, point out it's not necessarily what he's outlined as his plans, but a suggestion is a suggestion and a response should address it on its merits, not just a rote response of what the dev said once upon a time.  If this game is hovering around 1/20th completion as I'm told, and is a public beta, then the point is obviously to get feedback from players.  Needless to say parroting back bast's own words is hardly helpful to that end.

Bast said please don't question people who quote bast as the developer demigod he is.  Don't break rules plz ALSO DON'T USE CAPS IT IS SHOUTING AND BAD.
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#7
TL;DR: The only problem with idling is that the user absolutely needs the option of turning it off whenever they want.

If someone suddenly finds out that they're in a resource bind and they have to quit for the night, they may come back to a totally dead colony the next day. Or, if someone is building a construction project and turns the game off, then comes back to find everyone dead, they may not make the connection that one of their resources got overly taxed due to the project's completion and running out caused a mass extinction. Likewise, mining and resource gathering operations, along with payroll and taxes, would cause havoc in nearly all instances.
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#8
(03-19-2017, 10:51 AM)bageling Wrote: I don't see why anybody would ever really try to argue against idling while in the same breath saying they leave the game running afk (aka... idle).  Not anyone specifically, but I've seen it said plenty.  The *only* difference is that one person has a computer / device they can leave running the game, and one presumably doesn't, and thus would appreciate idling.   Since as it is the advantage is given to the person with more resources to spend/use on running the game, that's hardly much different than giving benefits a la micropays - have more irl money, get more in game stuff.   Not that I want to see micropays, and in fact I don't care about being able to idle personally, but to argue against it while running the game 24/7 or extended periods afk is fairly hypocritical as illustrated in that example.

Also, obviously no one has to listen to me, but is it possible for the intelligent people here to stop using "bast said x so y can't happen" as a total response to ideas/suggestions? Okay, fine, point out it's not necessarily what he's outlined as his plans, but a suggestion is a suggestion and a response should address it on its merits, not just a rote response of what the dev said once upon a time.  If this game is hovering around 1/20th completion as I'm told, and is a public beta, then the point is obviously to get feedback from players.  Needless to say parroting back bast's own words is hardly helpful to that end.

The simple arguement for me is that the largest challenge of the game is resource prduction the moment resources are prduced when offline it will make the game pointless as all you will ever open your game for will be construction of new building.
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#9
I am not totally against the idea of an "idle" resource production option. I think I voiced support for the idea back when I played on my phone... Among other things I hated draining my battery and leaving my screen on all night all for a game. But there is another side to it.

Since I've switched to my computer I kind of get the points people made against it. The idea behind My Colony was to recreate the nostalgia of early versions of Sim City while requiring resource gathering etc ...but in space.
Those games had a fast forward option (in single player) but no idle function. So, I think that if there were to be the "idle" option all aspects of the colony should continue to function; meaning that any shifts in resource consumption would take effect as well. Running your game afk (or 24/7) is not always safe... If your population has room to grow, if you're changed Work Policy, or not balanced your resource production you can effectively wreck your colony. Same should apply for any idle resource production.

Like FlareBrass said, it would require a pause option ...I think I would almost prefer a cut off to how long it will run for in idle mode... like if it calculates up to a maximum of 12 hours while offline. This makes people still come on to play.
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#10
I understand that some want this /feel the need for this. But im not in favour for it. I don´t play 8 hours a day, nor do i let the game idle at night. I just take my time to play the game, so it takes longer. Nobody rushes you except yourself.
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I think once you get to a certain number of colonists, its too much for the game to handle
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Ive found it best to 1. Fire Drill 2. Return to Title 3. Reload page 4. Load game
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screw it ill just reload to before the god damn firedrill and stop trying to grow that colony. . . shame
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yeah i think its actually that protesting crap thats bugged it up. . . . there where initially 200 or so protesters a with 2000 unhappy. . . now since hitting firedrill its gone up to basically 80% of population is unhappy. more than 12000 sick [initially 366 before firedrill] . . . basically since the protesters are occupying the same space essentially overloading game, it reduced the game speed and just bugged it up so that it completely collapses in on itself thats a great bloody system right there
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Try saving and reloading? That fixed it for me when a fire drill seemed to take forever to put people back to work
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cant even starve them to death because i have a huge stockpile of food, cant sell the stuff or send it to my other basis because of all the bloody trade restrictions
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is there anyway to kill all my colonists. . . i hit the firedrill button to move the citizens around and its likely to take 1 - 2 years [realtime] until the games back working . . . hit it 1 hour ago its only 1% people housed / employed now out of 36000 people
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Done
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Thanks, filing report now.
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Is there a topic on proper bug reporting procedure?
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And that's it. Brilliant!!!!
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I did try to flip the new tall food building, that might be it. Let me try it
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OK, going "flat" works.
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Hmm...let me try that
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it happened to me before when i flipped a type of building and i guess it didn't have a flipped sprite ready for it. its long fixed now but what you're experiencing sounds like it.
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@jomaxro darn...i have an issue similar to that before. try click the transparency mode button and see if anything changes..
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So I've run into a strange issue after updating to .36 on the Desktop - when I load any save or backup it loads, but everything is black. The resource data appears at the top, as does the building menu on the right, but I can't see my colony
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heh investment bank Smelt Money 1 Into Money 32 /round.
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You're welcome.