Poll: Would you ammend the idle performance of this game?
This poll is closed.
No
42.86%
9 42.86%
Yes to all resources
38.10%
8 38.10%
Yes but to specific resources only
19.05%
4 19.05%
Total 21 vote(s) 100%
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Progress in my absence
#1
0
Apologies if this is already covered in other threads. 

I think this game is terrific and is offering me lots that other do not.  I like the retro feel and I really like the building and developing aspect of most games, and this game has that in spades

There appears to be no progress on some production units if the game is not open.  I suggest that steel, gold and the like are processed and accrued in the absence of the game being open to aid progression for the player.  

If I am not able to log on for 8hrs due to work or family commitments then it would be nice if there resource production had carried on in my absence in order to help me progress better.
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#2
0
(03-18-2017, 09:49 PM)GeNoCiDe Wrote: Apologies if this is already covered in other threads. 

I think this game is terrific and is offering me lots that other do not.  I like the retro feel and I really like the building and developing aspect of most games, and this game has that in spades

There appears to be no progress on some production units if the game is not open.  I suggest that steel, gold and the like are processed and accrued in the absence of the game being open to aid progression for the player.  

If I am not able to log on for 8hrs due to work or family commitments then it would be nice if there resource production had carried on in my absence in order to help me progress better.

We definitely need this.
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#3
0
Basically, offline resource production aka making it more like idle game?
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#4
0
I agree with above comment.
Im not such a hardcore player to leave the game open during a day. But night is enough
Though last night my 8000 colony died because of energy shortages
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#5
0
I don't see why anybody would ever really try to argue against idling while in the same breath saying they leave the game running afk (aka... idle). Not anyone specifically, but I've seen it said plenty. The *only* difference is that one person has a computer / device they can leave running the game, and one presumably doesn't, and thus would appreciate idling. Since as it is the advantage is given to the person with more resources to spend/use on running the game, that's hardly much different than giving benefits a la micropays - have more irl money, get more in game stuff. Not that I want to see micropays, and in fact I don't care about being able to idle personally, but to argue against it while running the game 24/7 or extended periods afk is fairly hypocritical as illustrated in that example.

Also, obviously no one has to listen to me, but is it possible for the intelligent people here to stop using "bast said x so y can't happen" as a total response to ideas/suggestions? Okay, fine, point out it's not necessarily what he's outlined as his plans, but a suggestion is a suggestion and a response should address it on its merits, not just a rote response of what the dev said once upon a time. If this game is hovering around 1/20th completion as I'm told, and is a public beta, then the point is obviously to get feedback from players. Needless to say parroting back bast's own words is hardly helpful to that end.
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#6
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(03-19-2017, 10:51 AM)bageling Wrote: I don't see why anybody would ever really try to argue against idling while in the same breath saying they leave the game running afk (aka... idle).  Not anyone specifically, but I've seen it said plenty.  The *only* difference is that one person has a computer / device they can leave running the game, and one presumably doesn't, and thus would appreciate idling.   Since as it is the advantage is given to the person with more resources to spend/use on running the game, that's hardly much different than giving benefits a la micropays - have more irl money, get more in game stuff.   Not that I want to see micropays, and in fact I don't care about being able to idle personally, but to argue against it while running the game 24/7 or extended periods afk is fairly hypocritical as illustrated in that example.

Also, obviously no one has to listen to me, but is it possible for the intelligent people here to stop using "bast said x so y can't happen" as a total response to ideas/suggestions? Okay, fine, point out it's not necessarily what he's outlined as his plans, but a suggestion is a suggestion and a response should address it on its merits, not just a rote response of what the dev said once upon a time.  If this game is hovering around 1/20th completion as I'm told, and is a public beta, then the point is obviously to get feedback from players.  Needless to say parroting back bast's own words is hardly helpful to that end.

Bast said please don't question people who quote bast as the developer demigod he is.  Don't break rules plz ALSO DON'T USE CAPS IT IS SHOUTING AND BAD.
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#7
0
TL;DR: The only problem with idling is that the user absolutely needs the option of turning it off whenever they want.

If someone suddenly finds out that they're in a resource bind and they have to quit for the night, they may come back to a totally dead colony the next day. Or, if someone is building a construction project and turns the game off, then comes back to find everyone dead, they may not make the connection that one of their resources got overly taxed due to the project's completion and running out caused a mass extinction. Likewise, mining and resource gathering operations, along with payroll and taxes, would cause havoc in nearly all instances.
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#8
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(03-19-2017, 10:51 AM)bageling Wrote: I don't see why anybody would ever really try to argue against idling while in the same breath saying they leave the game running afk (aka... idle).  Not anyone specifically, but I've seen it said plenty.  The *only* difference is that one person has a computer / device they can leave running the game, and one presumably doesn't, and thus would appreciate idling.   Since as it is the advantage is given to the person with more resources to spend/use on running the game, that's hardly much different than giving benefits a la micropays - have more irl money, get more in game stuff.   Not that I want to see micropays, and in fact I don't care about being able to idle personally, but to argue against it while running the game 24/7 or extended periods afk is fairly hypocritical as illustrated in that example.

Also, obviously no one has to listen to me, but is it possible for the intelligent people here to stop using "bast said x so y can't happen" as a total response to ideas/suggestions? Okay, fine, point out it's not necessarily what he's outlined as his plans, but a suggestion is a suggestion and a response should address it on its merits, not just a rote response of what the dev said once upon a time.  If this game is hovering around 1/20th completion as I'm told, and is a public beta, then the point is obviously to get feedback from players.  Needless to say parroting back bast's own words is hardly helpful to that end.

The simple arguement for me is that the largest challenge of the game is resource prduction the moment resources are prduced when offline it will make the game pointless as all you will ever open your game for will be construction of new building.
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#9
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I am not totally against the idea of an "idle" resource production option. I think I voiced support for the idea back when I played on my phone... Among other things I hated draining my battery and leaving my screen on all night all for a game. But there is another side to it.

Since I've switched to my computer I kind of get the points people made against it. The idea behind My Colony was to recreate the nostalgia of early versions of Sim City while requiring resource gathering etc ...but in space.
Those games had a fast forward option (in single player) but no idle function. So, I think that if there were to be the "idle" option all aspects of the colony should continue to function; meaning that any shifts in resource consumption would take effect as well. Running your game afk (or 24/7) is not always safe... If your population has room to grow, if you're changed Work Policy, or not balanced your resource production you can effectively wreck your colony. Same should apply for any idle resource production.

Like FlareBrass said, it would require a pause option ...I think I would almost prefer a cut off to how long it will run for in idle mode... like if it calculates up to a maximum of 12 hours while offline. This makes people still come on to play.
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#10
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I understand that some want this /feel the need for this. But im not in favour for it. I don´t play 8 hours a day, nor do i let the game idle at night. I just take my time to play the game, so it takes longer. Nobody rushes you except yourself.
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thanks
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try the one in the thread of the First Future Federation
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right hold on
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the discord link on your original post says its expired
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thank you
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I replied to your post in my thread
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and coolio, ill hit 15 million in a couple minutes
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lol, I didnt even know buildings actually deteriorated until I got the consulate
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At 15 million the last of the atmosphere related buildings are unlocked.
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Not very fast. Once you can establish a government building like a consulate, you can repair everything instantly.
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yet another question from my long list, does anything special happen at 15 million atmosphere?
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another question, how fast do buildings deteriorate? and is there at any point in the game some form of repair vehicle or repairman you can get that will passively repair buildings for you so that you cant forget
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ill be able to help contribute every resource except for things like aluminum, uranium, a cloth for now though
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thanks
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ah really? i havent logged on today. just now. i will look at it
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I just approved it. I missed it earlier when I was checking for moderated posts.
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I did apply to Utopia Planitia for annexation from united earth earlier, posted a reply on your thread in the commonwealth section, but I don't think it has been reviewed yet
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anything else we can do for you?
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ah, thank you again