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resources gains and not lost ( more info in post )
This post is because some people believe you can louse access to houses or the park if your atmosphere drops back under 5 million .Well i know for a Fact even in normal game play this is not true .
   One of my mains i let atmosphere go over 15 million to get the alien water condenser then Shut down every thing that produced it all atmosphere plants all refinery's any building that makes it and the atmosphere started drooping and went back down to 14.6 million at this point .
   I can STILL build the alien condenser father more i have the save bug hit me onmy newest colony i went over 5 million atmos the park and all other 5 million lv 3 buildings became active .
 then the bug hit took over 4 million atmosphere and i only had 600 k left and BUILT the park -mall- zoo and all other buildings including houses were still able to be built .ps still not back to 5 million yet taht was today .
   So the conclusion is you could with enough time ( or help from the bug that steals resources )
 get your atmosphere back to zero ! and still build any building the game has that requires 15 million atmosphere .
        ( ps my theory once the colonists have the alien tek they also learn to hold there breath forever and no longer need air lolololol )
  Ps once i put in condensers so fast my atmosphere was like 2 k ( did not notice it was still so low lol . anyway 20 mints later no water and i am like what gives and notice the timers on the condensers were frozen ( no air no run ) added more atmosphere plants totsweet . wich just shows its not as hard as it sounds to get back to zero atmosphere .
Yeah, if you have atmosphere issues, just build a lot of bacteria farms. A good 10 or so for every 20 AAC will keep you at par, if not clog your atmosphere up. Mine is past 84m. I just wonder if there can be problems if the atmosphere gets too high (like an update where you randomly lose water due to global warming, or health decreases due to an atmosphere over 50m having smog) would be possible.
now thats science right there. Smile

I honestly was wondering what happened if you condensed your atmosphere back to 0.

did it give you any messages when you passed the atmosphere miletones?
Valastorm, people have reported over a billion atmosphere and no ill effects.
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Lol geez it'd take even 1000 alien condensers a bit to take down 1b atm. Good thing that's not an issue yet.

Valstrom, I do assume given the smog complaint warning at 15m some ill effects, at least health wise, might be coming. Thinking about it, since the colony starts out in space suits though, I can't say people insisting on not wearing them in a super-dense atmo makes a ton of sense. Of course, the general effects of global warming have to be condensed, since the big threat is more in terms of atmosphere / weather rather than an immediate problem with health related to CO2 levels, and that would be a pretty hard effect to simulate.

Actually, I'll give that some thought in case Bast is undecided, as without a doubt there should be a penalty for super high atmo, but it should ideally make sense as most things in this game follow a realistic (at least theoretically) tactic rather than completely inventing tech / science. What the penalty should be is really the question.

Also, I assume this is just something not yet changed, but I overset my bacteria farms the other night and pushed atmo back to 0. Still have and can build parks, etc., and people aren't in spacesuits. That obviously doesn't make a ton of sense.
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I know that there is no problem with high atmo levels, I'm just speculating that if there were any atmosphere issues that occurred when the levels were high, it'd be interesting. Like larger colonies would have to essentially bottle up and sell their atmosphere or something.

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I think once you get to a certain number of colonists, its too much for the game to handle
Ive found it best to 1. Fire Drill 2. Return to Title 3. Reload page 4. Load game
screw it ill just reload to before the god damn firedrill and stop trying to grow that colony. . . shame
yeah i think its actually that protesting crap thats bugged it up. . . . there where initially 200 or so protesters a with 2000 unhappy. . . now since hitting firedrill its gone up to basically 80% of population is unhappy. more than 12000 sick [initially 366 before firedrill] . . . basically since the protesters are occupying the same space essentially overloading game, it reduced the game speed and just bugged it up so that it completely collapses in on itself thats a great bloody system right there
Try saving and reloading? That fixed it for me when a fire drill seemed to take forever to put people back to work
cant even starve them to death because i have a huge stockpile of food, cant sell the stuff or send it to my other basis because of all the bloody trade restrictions
is there anyway to kill all my colonists. . . i hit the firedrill button to move the citizens around and its likely to take 1 - 2 years [realtime] until the games back working . . . hit it 1 hour ago its only 1% people housed / employed now out of 36000 people
Thanks, filing report now.
Is there a topic on proper bug reporting procedure?
And that's it. Brilliant!!!!
I did try to flip the new tall food building, that might be it. Let me try it
OK, going "flat" works.
Hmm...let me try that
it happened to me before when i flipped a type of building and i guess it didn't have a flipped sprite ready for it. its long fixed now but what you're experiencing sounds like it.
@jomaxro darn...i have an issue similar to that before. try click the transparency mode button and see if anything changes..
So I've run into a strange issue after updating to .36 on the Desktop - when I load any save or backup it loads, but everything is black. The resource data appears at the top, as does the building menu on the right, but I can't see my colony
heh investment bank Smelt Money 1 Into Money 32 /round.
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