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My Colony 0.29.0 Release Notes
#21
(03-20-2017, 07:23 AM)Vyryn Wrote: "I can't help but X" is an idiom in the English language. It means, essentially, "I'd like to offer a different perspective".




He doesn't mean that, he means


(03-19-2017, 06:45 AM)Vyryn Wrote: I'd love to see the intra-federation trading/mini GBT that the FFF has, but at the same time I don't think sub-colonies should have no voice within a larger organizational structure, which TGF manages.

Does that mean they should have a voice? Or that they shouldn't? And are you referring to the FFF or TGF? 'cause as far as I know, the sub-colonies have a voice in yours as well...
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#22
Thanks for the clarification. Fixed.
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#23
ah yes much cleared now Vyryn. Actually FFF does let sub colonies have a vote. But it depends on the established hierarchy inside the FFF.
We currently have structure for this and are in the proces of updating it. But either way, more perspectives are always welcome.
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#24
Well this is hardly important but for some reason I care enough to say:

I think there wasn't actually any need to edit the post (not that one option doesn't avoid confusion more) since there's certainly nothing wrong grammatically with a double negative. The "don't" contradicted the "no" (or reversed polarity as the english ppls apparently say for this), but that wasn't in any way self-contradictory, just really generally more of a stylistic choice that comes off as a little more understated (the weather's not bad VS the weather's nice). Ofc everyone might be well aware of that and the need for clarification may just be an offshoot of other's persistence in using double negatives like they are in fact reinforcing the negative, but I wanted to randomly pontificate on the issue for a moment.
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#25
Double negatives are indeed a stylistic choice, and not outright wrong, but in this case it was clearly confusing multiple people, so I changed it.
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#26
I made a suggestion long time ago about what you can call "federation" now, its about having the choice of which kind of federation you want to make,
in the post example - anarchy/democracy.
I'll link to the post, you can also see the other posts of the same trade for some ideas.
http://forum.ape-apps.com/showthread.php...53#pid3953
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#27
I like that idea Hayenn. It's definitely a bit different than the current direction since it employs more MP or online functionality, and given the current game state would realistically be a ways off since it'd definitely mandate a steady (non beta) foundation long term, but if possible would definitely add a fun subsection of game play type.

Since it's now kinda on topic: I think one really good case for extended online functions like federations and their full implementation is that it's a strong player magnet. Some players (and naturally 99.9% of those playing now) are totally happy with an a single-player experience where the only validation for their "work" is their own satisfaction at its completion. That is, however, a more limiting model: Some players really need the validation by way of in-game comparison to others to make it worthwhile to them, and even to the rest of us, those happy to play now, things inevitably do get older quicker, as you can only make so many new maps or try out so many new strategies before becoming bored. Even to these players extended online functionality can keep people around, whereas otherwise a game really hits a wall where it has to keep creating content just to stem the tide of lost users, and that's by nature a losing battle anyway.

That's mainly based just off a business-based analysis assuming a desire to grow IP value, but even as a player only I do think there's a much stronger pro- argument to going further into online functionality, since it generally won't have an effect on dedicated single-players if so designed. I can't pretend I know the stresses various aspects can put on server bandwidth and subsequently pricing to bast, but in any case, even if that was an issue it could be managed if the game has a cost or subscription fee (for online use) post-beta.
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#28
(03-21-2017, 07:42 AM)bageling Wrote: Since it's now kinda on topic: I think one really good case for extended online functions like federations and their full implementation is that it's a strong player magnet.   Some players (and naturally 99.9% of those playing now) are totally happy with an a single-player experience where the only validation for their "work" is their own satisfaction at its completion.  That is, however, a more limiting model: Some players really need the validation by way of in-game comparison to others to make it worthwhile to them, and even to the rest of us, those happy to play now, things inevitably do get older quicker, as you can only make so many new maps or try out so many new strategies before becoming bored.  Even to these players extended online functionality can keep people around, whereas otherwise a game really hits a wall where it has to keep creating content just to stem the tide of lost users, and that's by nature a losing battle anyway.

Which is perfect? for this suggestion : Civilization Engineering
  1. Basically for the CE techs,
    - Online mode : players of the same commonwealth share the buffs, and upgrade them together
    - Offline mode : solo players has their progression +233% faster.
  2. Missions with limited resource rewards via player action, and not idle production from buildings
  3. Online Ladder : weekly/monthly/all time tabs, with a weekly reward/achievement for top rankings. Also monthly rewards can be received for colonies with at least a certain amount of completed missions, limited decorations for example - which can lead to a monthly player-designed decoration contests.
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#29
There are some strange 3D issues going on in the game. Some behind buildings are appearing in front of other structures.


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#30
(03-21-2017, 10:25 PM)Guilherme Lenfers Wrote: There are some strange 3D issues going on in the game. Some behind buildings are appearing in front of other structures.

This is already listed on the Bug Tracker:   http://forum.ape-apps.com/showthread.php?tid=1990
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looks like im starting all over again....
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tried looking but all im seeing is a long conversation about bugs....
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If you scroll down a ways patchdaddy posted the link, I cant cause not sure how to on this tablet
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Send the file to the dev would be my guess
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no way to fix it?
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You start over. Messing around, sorry. Smile
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save just became corrupted as i hit 250k civs for independance, how do i fix my file?
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hmm, entertain me
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I found a little issue. Not sure if it's been discussed. But after you upgrade your capitol, and respond to mail by trying to send resources it defaults back to 500 maximum.
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@nunez499 thankyou for the help. Is there any information on a how to within the forums? I have only been playing the game a few weeks had an issue with my tablet and had to reset back and lost all. Created a new game so its going better.
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Rufus here. Liking the 'annex' feature. Freedonia has expanded to allow more aluminum and uramium production, as well as a portrait of our fearless leader
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@Lordmommy when you become independent, you can create a new colony by using your own chartercode
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Can anyone tell me where to look on how to create a sub colony and link the 2? Please?
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Definitely rename your saves - that's a common mistake that causes older saves to be overwritten when someone makes a new colony.
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It takes a while to get going on the forest planet. Good luck!
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im thinking the earth-like planet might be the best because things progress more slowly so you can see a disaster approaching quicker....at least at the start.
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darn...oh well.....a good enough reason to start a new colony and try new thing. like NOT using any aluminium for buildings. im trying the wood to charcoal to steel/gold the earthlike planet. but small. giving myself a little maybe doomed challenge
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If the new colony saved as the same file, then yes, it would overwrite the old one.
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hey quick question...if i have a colony with the same name...does it delete the older one......if so i may have lost my best colony. Tongue it was named beta-52 or something but saved as my-colony.mcz
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Have fun!