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My Colony 0.25.0 Release Notes
#1
I didn't have time to finish everything I wanted to put into this update, but I went ahead and released it anyway because there are some important bug fixes that I wanted to push out to mobile devices.  Here is what is new in this release:

My Colony v0.25.0 Changelog

New Stuff
  • New Buildings: Restaurant, Large Resort, Outdoor Shopping Mall, Museum
  • New map sizes: Extra Large and MEGA!
  • Charters can now be set to 'Private' mode
  • Games can now be switched to completely offline mode
  • If the game detects resource hacking, Colony will be completely blocked from online play
Changes
  • Production adjustments to Fish Hatchery
  • Back button functionality improvements on Android and Windows Phone
  • Vehicle harvesting pathfinding updates
  • Performance improvements 
  • Memory consumption reductions
  • Further increased the amount of money a colonist needs in order to retire
Sorry to rush this update out before it was done, but sometimes that is the way it goes.  It's been a really busy month for me, and the next couple of weeks are busy too.  Because of that, I'm not even going to estimate what is going to be in the v0.26.0 update, so it should be a surprise to all!  There are still a couple of tourism buildings that need added though, so they are a safe bet.   Until then, thanks for playing!
Owner of Ape Apps

My Main Colony: Domination
https://www.my-colony.com/colonies/jGTKNfWT/
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#2
Thanks, Boss!

It's already on Google Play.
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#3
Apple already approved it too. First time I've ever had a same-day approval from apple
Owner of Ape Apps

My Main Colony: Domination
https://www.my-colony.com/colonies/jGTKNfWT/
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#4
How big are the adjustments for fish hatcheries? Are they now better per tile than advanced hydroponics?
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#5
(01-30-2017, 09:57 PM)DKpro Wrote: How big are the adjustments for fish hatcheries? Are they now better per tile than advanced hydroponics?

175/round on 0.24.0 and 400/round on 0.25.0
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#6
(01-30-2017, 10:39 PM)Hayenn Wrote:
(01-30-2017, 09:57 PM)DKpro Wrote: How big are the adjustments for fish hatcheries? Are they now better per tile than advanced hydroponics?

175/round on 0.24.0 and 400/round on 0.25.0

Thank you for the great update. I'll no longer have to have half my map be good establishments!
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#7
(01-30-2017, 10:39 PM)Hayenn Wrote:
(01-30-2017, 09:57 PM)DKpro Wrote: How big are the adjustments for fish hatcheries? Are they now better per tile than advanced hydroponics?

175/round on 0.24.0 and 400/round on 0.25.0

Woaho...love it cleared those hydroponics. ..
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#8
Can i resize my already existing map?
My charter code: QPSD6uuE
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#9
Is it possible to be added option the maps to be upgraded?

I can describe you the idea, if you want
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#10
(01-30-2017, 10:39 PM)Hayenn Wrote:
(01-30-2017, 09:57 PM)DKpro Wrote: How big are the adjustments for fish hatcheries? Are they now better per tile than advanced hydroponics?

175/round on 0.24.0 and 400/round on 0.25.0

Ha ha! I got this update literally just as I was doubling my hatcheries to avert a food crisis in my colony. I wish I had known. Might not have bothered!
Arn the Mighty
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I think once you get to a certain number of colonists, its too much for the game to handle
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Ive found it best to 1. Fire Drill 2. Return to Title 3. Reload page 4. Load game
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screw it ill just reload to before the god damn firedrill and stop trying to grow that colony. . . shame
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yeah i think its actually that protesting crap thats bugged it up. . . . there where initially 200 or so protesters a with 2000 unhappy. . . now since hitting firedrill its gone up to basically 80% of population is unhappy. more than 12000 sick [initially 366 before firedrill] . . . basically since the protesters are occupying the same space essentially overloading game, it reduced the game speed and just bugged it up so that it completely collapses in on itself thats a great bloody system right there
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Try saving and reloading? That fixed it for me when a fire drill seemed to take forever to put people back to work
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cant even starve them to death because i have a huge stockpile of food, cant sell the stuff or send it to my other basis because of all the bloody trade restrictions
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is there anyway to kill all my colonists. . . i hit the firedrill button to move the citizens around and its likely to take 1 - 2 years [realtime] until the games back working . . . hit it 1 hour ago its only 1% people housed / employed now out of 36000 people
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Done
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Thanks, filing report now.
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Is there a topic on proper bug reporting procedure?
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And that's it. Brilliant!!!!
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I did try to flip the new tall food building, that might be it. Let me try it
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OK, going "flat" works.
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Hmm...let me try that
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it happened to me before when i flipped a type of building and i guess it didn't have a flipped sprite ready for it. its long fixed now but what you're experiencing sounds like it.
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@jomaxro darn...i have an issue similar to that before. try click the transparency mode button and see if anything changes..
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So I've run into a strange issue after updating to .36 on the Desktop - when I load any save or backup it loads, but everything is black. The resource data appears at the top, as does the building menu on the right, but I can't see my colony
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heh investment bank Smelt Money 1 Into Money 32 /round.
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You're welcome.