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My Colony 0.24.0 Release Notes
#11
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The filter menu in the right hand build menu panel is now all black.
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#12
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Increased food production rate. Does this mean, fish hatchery will become a lot better than adv hydroponics ?
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#13
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Thank you again for the amazing update!

The Pubs and Watering Holes should be open to the Tourists as well.
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#14
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(01-21-2017, 07:25 AM)neotheone Wrote: Thank you again for the amazing update!

The Pubs and Watering Holes should be open to the Tourists as well.

drunk tourists? then they should get acces to the web as well. send over

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#15
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(01-21-2017, 07:54 AM)nunez499 Wrote:
(01-21-2017, 07:25 AM)neotheone Wrote: Thank you again for the amazing update!

The Pubs and Watering Holes should be open to the Tourists as well.

drunk tourists? then they should get acces to the web as well. send over

First thing that I do when I land in another country. Head to the hotel, and then the bar for pre-vacay drinks.
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#16
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(01-20-2017, 07:20 PM)bastecklein Wrote: After releasing v0.23.0, I started working on 0.24.0 so quickly that I forgot to make a release notes post!  Oops.  Who cares though, this post is about the glorious present and future of My Colony!

My Colony v0.24.0 Changelog

New Stuff
  • New Techs: Colonial Tourism, Tourist Essentials, Tourist Traps
  • New Structures: Spaceport, Motel, Hotel, Small Casino, Gift Shop, Zoo
  • Added new Activate/Deactivate button
  • Added the concept of Tourism (Thanks to Thrimian for hashing out the details)
  • Basic Gamepad controls have been added.  More work yet remains in this area.
  • New Ad-Free Structures: Blue House, Yellow Flower Garden, Checkered Pavement, Obelisk of Colonial Independence
Changes
  • Building upgrades are no longer instant, building gets sent back to the construction queue
  • Building info box now shows construction countdown for each resource
  • On large screen devices with the construction sidebar, Building/Unit descriptions are now displayed
  • Adjustments to the day/night cycle
  • Raised the retirement income level
  • Increased food production rates
  • Various UI and theme updates (mostly a darker theme)
This release of My Colony is 'Tourism Update, Part 1.'  There are several more tourism related buildings to be added, which will be the focus of the next release.  Please post any bugs and issues you find with the tourism concept or with the new UI changes, and I'll get them fixed for the next release.  I'm going to take a few days off to work on some of my other apps, then it will be back to My Colony!

Thanks again for everybody who plays and supports development!

Pls add a policy where you can send the retired people back to earth or a policy where they are executed(I know its kinda dark) but still i have 707 retired people and 100 people only working my colony is falling because of the retired people

(01-20-2017, 07:20 PM)bastecklein Wrote: After releasing v0.23.0, I started working on 0.24.0 so quickly that I forgot to make a release notes post!  Oops.  Who cares though, this post is about the glorious present and future of My Colony!

My Colony v0.24.0 Changelog

New Stuff
  • New Techs: Colonial Tourism, Tourist Essentials, Tourist Traps
  • New Structures: Spaceport, Motel, Hotel, Small Casino, Gift Shop, Zoo
  • Added new Activate/Deactivate button
  • Added the concept of Tourism (Thanks to Thrimian for hashing out the details)
  • Basic Gamepad controls have been added.  More work yet remains in this area.
  • New Ad-Free Structures: Blue House, Yellow Flower Garden, Checkered Pavement, Obelisk of Colonial Independence
Changes
  • Building upgrades are no longer instant, building gets sent back to the construction queue
  • Building info box now shows construction countdown for each resource
  • On large screen devices with the construction sidebar, Building/Unit descriptions are now displayed
  • Adjustments to the day/night cycle
  • Raised the retirement income level
  • Increased food production rates
  • Various UI and theme updates (mostly a darker theme)
This release of My Colony is 'Tourism Update, Part 1.'  There are several more tourism related buildings to be added, which will be the focus of the next release.  Please post any bugs and issues you find with the tourism concept or with the new UI changes, and I'll get them fixed for the next release.  I'm going to take a few days off to work on some of my other apps, then it will be back to My Colony!

Thanks again for everybody who plays and supports development!

Pls add a policy where you can send the retired people back to earth or a policy where they are executed(I know its kinda dark) but still i have 707 retired people and 100 people only working my colony is falling because of the retired people
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#17
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(01-21-2017, 12:45 PM)Warlord531 Wrote:
(01-20-2017, 07:20 PM)bastecklein Wrote: After releasing v0.23.0, I started working on 0.24.0 so quickly that I forgot to make a release notes post!  Oops.  Who cares though, this post is about the glorious present and future of My Colony!

My Colony v0.24.0 Changelog

New Stuff
  • New Techs: Colonial Tourism, Tourist Essentials, Tourist Traps
  • New Structures: Spaceport, Motel, Hotel, Small Casino, Gift Shop, Zoo
  • Added new Activate/Deactivate button
  • Added the concept of Tourism (Thanks to Thrimian for hashing out the details)
  • Basic Gamepad controls have been added.  More work yet remains in this area.
  • New Ad-Free Structures: Blue House, Yellow Flower Garden, Checkered Pavement, Obelisk of Colonial Independence
Changes
  • Building upgrades are no longer instant, building gets sent back to the construction queue
  • Building info box now shows construction countdown for each resource
  • On large screen devices with the construction sidebar, Building/Unit descriptions are now displayed
  • Adjustments to the day/night cycle
  • Raised the retirement income level
  • Increased food production rates
  • Various UI and theme updates (mostly a darker theme)
This release of My Colony is 'Tourism Update, Part 1.'  There are several more tourism related buildings to be added, which will be the focus of the next release.  Please post any bugs and issues you find with the tourism concept or with the new UI changes, and I'll get them fixed for the next release.  I'm going to take a few days off to work on some of my other apps, then it will be back to My Colony!

Thanks again for everybody who plays and supports development!

Pls add a policy where you can send the retired people back to earth or a policy where they are executed(I know its kinda dark) but still i have 707 retired people and 100 people only working my colony is falling because of the retired people

(01-20-2017, 07:20 PM)bastecklein Wrote: After releasing v0.23.0, I started working on 0.24.0 so quickly that I forgot to make a release notes post!  Oops.  Who cares though, this post is about the glorious present and future of My Colony!

My Colony v0.24.0 Changelog

New Stuff
  • New Techs: Colonial Tourism, Tourist Essentials, Tourist Traps
  • New Structures: Spaceport, Motel, Hotel, Small Casino, Gift Shop, Zoo
  • Added new Activate/Deactivate button
  • Added the concept of Tourism (Thanks to Thrimian for hashing out the details)
  • Basic Gamepad controls have been added.  More work yet remains in this area.
  • New Ad-Free Structures: Blue House, Yellow Flower Garden, Checkered Pavement, Obelisk of Colonial Independence
Changes
  • Building upgrades are no longer instant, building gets sent back to the construction queue
  • Building info box now shows construction countdown for each resource
  • On large screen devices with the construction sidebar, Building/Unit descriptions are now displayed
  • Adjustments to the day/night cycle
  • Raised the retirement income level
  • Increased food production rates
  • Various UI and theme updates (mostly a darker theme)
This release of My Colony is 'Tourism Update, Part 1.'  There are several more tourism related buildings to be added, which will be the focus of the next release.  Please post any bugs and issues you find with the tourism concept or with the new UI changes, and I'll get them fixed for the next release.  I'm going to take a few days off to work on some of my other apps, then it will be back to My Colony!

Thanks again for everybody who plays and supports development!

Pls add a policy where you can send the retired people back to earth or a policy where they are executed(I know its kinda dark) but still i have 707 retired people and 100 people only working my colony is falling because of the retired people

You just need to tax them out of retirement.
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#18
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Good patch here boss.

Tourist technology gives me more income.

If I may suggest the following for the next patch
- Public Transportation
- Upgrade on some building especially Landing pad, Helium Tank, Regolith Compactor, Water Extractor, Gold Mint, Etc
- Mall
- Fastfood Restaurant
- Tunnels for faster route for pedestrian
- Definite amount of needed Commute length ( 25/?? )
- Some Controls on Cloning Facility because.they overpopulate my Colony everytime I activate them.

Thank you and More power to this Game

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#19
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(01-20-2017, 07:20 PM)bastecklein Wrote: After releasing v0.23.0, I started working on 0.24.0 so quickly that I forgot to make a release notes post!  Oops.  Who cares though, this post is about the glorious present and future of My Colony!

My Colony v0.24.0 Changelog

New Stuff
  • New Techs: Colonial Tourism, Tourist Essentials, Tourist Traps
  • New Structures: Spaceport, Motel, Hotel, Small Casino, Gift Shop, Zoo
  • Added new Activate/Deactivate button
  • Added the concept of Tourism (Thanks to Thrimian for hashing out the details)
  • Basic Gamepad controls have been added.  More work yet remains in this area.
  • New Ad-Free Structures: Blue House, Yellow Flower Garden, Checkered Pavement, Obelisk of Colonial Independence
Changes
  • Building upgrades are no longer instant, building gets sent back to the construction queue
  • Building info box now shows construction countdown for each resource
  • On large screen devices with the construction sidebar, Building/Unit descriptions are now displayed
  • Adjustments to the day/night cycle
  • Raised the retirement income level
  • Increased food production rates
  • Various UI and theme updates (mostly a darker theme)
This release of My Colony is 'Tourism Update, Part 1.'  There are several more tourism related buildings to be added, which will be the focus of the next release.  Please post any bugs and issues you find with the tourism concept or with the new UI changes, and I'll get them fixed for the next release.  I'm going to take a few days off to work on some of my other apps, then it will be back to My Colony!

Thanks again for everybody who plays and supports development!

really nice! but also you an add "structure move" - ability to move the structures
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#20
0
Sooo for the non instant upgrade, if they are all in a group, like the solar power, i just put them all next to each other cause they dont need workers, will the bots be able to upgrade them if they cant get close.. or do i have to redo my set up...

Im talking a set up like this for some structures

XXXXX
XXXXX
XXXXX

so obvious the middle has no access, but it didnt matter cause no one works there...
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No there is still an ad on the side
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join the FFF u wont regret it i promse!
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sup yall
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@Brui Usually, when your click your Commonwealth Capital (Often your main Colony) you will see all Colonies which are part of your Commonwealth. They are indicated with Yellow lines, connecting them with your Commonwealth Capital.
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@Redsamuri: I would say, Check Statistics and go to the Rescources Section. Then check your Aluminium and you will see the amount of Inflow/Outflow. There you can also see from what you earn your Inflow of Aluminium, and what is using Aluminium/ Creating an Outflow of Aluminium. I Hope this helps!
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@BestColony11: Maybe if you already purchased Premium and activated it? I Don't recall the request for .AMK File activation since i purchased Premium.
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The other one is that you do not have the Rescources. I also could not find the Megabot once it's Tech was rescearched. But when i imported some Aluminium, a rescource needed for Megabot Construction, it did appear in my Small Vehicle Factory. You can import/export rescources in the Black Market Bazaar. I hope this helps.
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@Llama This can be the cause of tho things, as far as i know. One is that you did not rescearch all necesary Technologies.
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I have done everything that is required to get the Megabot but I still cant build it (its not in my vechile factory)
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@Redsamuri Do you have a sweetener factory?
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why Windows Store version dosent ask for .amk file when i remove ads.
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hi i just registered
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I have Aluminum Genearator but still some thing in the game is draining my Aluminum. What's going on I don't have urainium. Enrichment. Going
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@Brui There are certain technologies you have to unlock, forgot which, to unlock the capitols. And you need to Capitol to be able to send gifts to other colonies in your Commonwealth
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how do i send gifts wuthout consulate or capitol? And how do I construct them if i am already independent and want to help the colonies under my charter?
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nah it's not because of the map, it freezes at the very first loading screen
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I need character code so i can combine with my diplomacy
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how do i see the world under my charter in the new android version?
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Loads for me, maybe try a different map sometimes they get corrupted.
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anyone having the same issue?