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My Colony 0.24.0 Release Notes
#1
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After releasing v0.23.0, I started working on 0.24.0 so quickly that I forgot to make a release notes post!  Oops.  Who cares though, this post is about the glorious present and future of My Colony!

My Colony v0.24.0 Changelog

New Stuff
  • New Techs: Colonial Tourism, Tourist Essentials, Tourist Traps
  • New Structures: Spaceport, Motel, Hotel, Small Casino, Gift Shop, Zoo
  • Added new Activate/Deactivate button
  • Added the concept of Tourism (Thanks to Thrimian for hashing out the details)
  • Basic Gamepad controls have been added.  More work yet remains in this area.
  • New Ad-Free Structures: Blue House, Yellow Flower Garden, Checkered Pavement, Obelisk of Colonial Independence
Changes
  • Building upgrades are no longer instant, building gets sent back to the construction queue
  • Building info box now shows construction countdown for each resource
  • On large screen devices with the construction sidebar, Building/Unit descriptions are now displayed
  • Adjustments to the day/night cycle
  • Raised the retirement income level
  • Increased food production rates
  • Various UI and theme updates (mostly a darker theme)
This release of My Colony is 'Tourism Update, Part 1.'  There are several more tourism related buildings to be added, which will be the focus of the next release.  Please post any bugs and issues you find with the tourism concept or with the new UI changes, and I'll get them fixed for the next release.  I'm going to take a few days off to work on some of my other apps, then it will be back to My Colony!

Thanks again for everybody who plays and supports development!
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#2
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There's a day/night cycle now? o.0
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#3
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I can't get the attachments to work but I'm building up my tourism since I just downloaded the update and my game has been extremely laggy and has frozen 2 times. I also found that my pyramid had 27/25 tourists. Don't know if this is a single case or if others are seeing the tourists overflowing some buildings.

I'm playing on android
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#4
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I feel that hotels use way too much cloth too fast in time, I feel it should be nerfed a bit. I understand the idea behind the cloth and I am not against it but I think it is too much, or make the textile mills produce faster, not more just faster
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#5
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No i haven´t noticed anything Thrim.

(01-20-2017, 07:22 PM)Lilithvia Wrote: There's a day/night cycle now? o.0

I think he means the cycle between working and sleeping at night

[Image: KLrEVGT.png]
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#6
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Awesome! I'm most excited about the increased food production rates. Lol. Keep up the great work everyone involved. We all appreciate it.
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#7
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(01-20-2017, 10:11 PM)nunez499 Wrote: No i haven´t noticed anything Thrim.

Figured. It just caused such great lag on my phone that the game froze. It was peculiar and when I was checking out the pyramid I noticed it was just crazy overfilled at 37/25 but I couldn't get a screen shot as the game froze again. When I went back into the game it stayed open and that number had dropped and I got a screen shot. I just needed to pass it on.
Join The Shield's ranks! Charter code YCMLP6K2
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#8
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Great update as always!
Remember, the mars is RED!

Remember Comrade, if I helped you, press that little rate button - give me a +
Сука Блять━(゚∀゚)━!

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#9
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Nice work Bast! Exciting to watch game evolve
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#10
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Does this update fix my lazy regolith miners? Because I would really like to get back to my lunar colony.
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