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My Colony 0.24.0 Release Notes
#1
After releasing v0.23.0, I started working on 0.24.0 so quickly that I forgot to make a release notes post!  Oops.  Who cares though, this post is about the glorious present and future of My Colony!

My Colony v0.24.0 Changelog

New Stuff
  • New Techs: Colonial Tourism, Tourist Essentials, Tourist Traps
  • New Structures: Spaceport, Motel, Hotel, Small Casino, Gift Shop, Zoo
  • Added new Activate/Deactivate button
  • Added the concept of Tourism (Thanks to Thrimian for hashing out the details)
  • Basic Gamepad controls have been added.  More work yet remains in this area.
  • New Ad-Free Structures: Blue House, Yellow Flower Garden, Checkered Pavement, Obelisk of Colonial Independence
Changes
  • Building upgrades are no longer instant, building gets sent back to the construction queue
  • Building info box now shows construction countdown for each resource
  • On large screen devices with the construction sidebar, Building/Unit descriptions are now displayed
  • Adjustments to the day/night cycle
  • Raised the retirement income level
  • Increased food production rates
  • Various UI and theme updates (mostly a darker theme)
This release of My Colony is 'Tourism Update, Part 1.'  There are several more tourism related buildings to be added, which will be the focus of the next release.  Please post any bugs and issues you find with the tourism concept or with the new UI changes, and I'll get them fixed for the next release.  I'm going to take a few days off to work on some of my other apps, then it will be back to My Colony!

Thanks again for everybody who plays and supports development!
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#2
There's a day/night cycle now? o.0
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#3
I can't get the attachments to work but I'm building up my tourism since I just downloaded the update and my game has been extremely laggy and has frozen 2 times. I also found that my pyramid had 27/25 tourists. Don't know if this is a single case or if others are seeing the tourists overflowing some buildings.

I'm playing on android
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#4
I feel that hotels use way too much cloth too fast in time, I feel it should be nerfed a bit. I understand the idea behind the cloth and I am not against it but I think it is too much, or make the textile mills produce faster, not more just faster
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#5
No i haven´t noticed anything Thrim.

(01-20-2017, 07:22 PM)Lilithvia Wrote: There's a day/night cycle now? o.0

I think he means the cycle between working and sleeping at night
[Image: 0HNanx1.png]
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#6
Awesome! I'm most excited about the increased food production rates. Lol. Keep up the great work everyone involved. We all appreciate it.
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#7
(01-20-2017, 10:11 PM)nunez499 Wrote: No i haven´t noticed anything Thrim.

Figured. It just caused such great lag on my phone that the game froze. It was peculiar and when I was checking out the pyramid I noticed it was just crazy overfilled at 37/25 but I couldn't get a screen shot as the game froze again. When I went back into the game it stayed open and that number had dropped and I got a screen shot. I just needed to pass it on.
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#8
Great update as always!
Join the Pan-Slavian Union for goodies and hardbass: http://forum.ape-apps.com/showthread.php?tid=2452
Cheeki breeki included. Remember, the mars is RED

Remember Comrade, if I helped you, press that little rate button - give me a +
Сука Блять━(゚∀゚)━!

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#9
Nice work Bast! Exciting to watch game evolve
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#10
Does this update fix my lazy regolith miners? Because I would really like to get back to my lunar colony.
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looks like im starting all over again....
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tried looking but all im seeing is a long conversation about bugs....
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If you scroll down a ways patchdaddy posted the link, I cant cause not sure how to on this tablet
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Send the file to the dev would be my guess
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no way to fix it?
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You start over. Messing around, sorry. Smile
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save just became corrupted as i hit 250k civs for independance, how do i fix my file?
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hmm, entertain me
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I found a little issue. Not sure if it's been discussed. But after you upgrade your capitol, and respond to mail by trying to send resources it defaults back to 500 maximum.
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@nunez499 thankyou for the help. Is there any information on a how to within the forums? I have only been playing the game a few weeks had an issue with my tablet and had to reset back and lost all. Created a new game so its going better.
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Rufus here. Liking the 'annex' feature. Freedonia has expanded to allow more aluminum and uramium production, as well as a portrait of our fearless leader
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@Lordmommy when you become independent, you can create a new colony by using your own chartercode
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Can anyone tell me where to look on how to create a sub colony and link the 2? Please?
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im thinking the earth-like planet might be the best because things progress more slowly so you can see a disaster approaching quicker....at least at the start.
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darn...oh well.....a good enough reason to start a new colony and try new thing. like NOT using any aluminium for buildings. im trying the wood to charcoal to steel/gold the earthlike planet. but small. giving myself a little maybe doomed challenge
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If the new colony saved as the same file, then yes, it would overwrite the old one.
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Have fun!