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My Colony 0.22.0 Release Notes
#1
It's been an excruciating 11 days since the last update to the game, leaving America and the rest of the world on the edge of their seats.  But now, coming up, get ready for the most dramatic update to My Colony ever.  Three worlds to choose from.  New resources scattered throughout the universe.  Who will come out on top?  Read on to find out!

My Colony v0.22.0 Changelog

New Stuff
  • New Planet Types: When you start a new colony, you can now choose between the classic Red Planet, or the new and improved Lunar World or Forest World!
  • New Resources: Regolith, Helium 3, Oil, Charcoal, Plastic, Toys
  • New Vehicles: Lunar Rover, Forest Rover, Crudebot
  • New Structures: Small Helium 3 Extractor, Regolith Compactor, Water Extractor, Crushed Regolith Path, Helium 3 Tank, Regolith Mine, Wood Hut, Water Well, Potato Patch, Charcoal Hut, Charcoal Compactor, Charcoal Burner, Charcoal Factory, Mulched Wood Path, Oil Tank, Oil Plant, Quantum Food Storage, Dark Pavement, Synthetic Oil Lab, Plastic Factory, Toy Sweatshop
  • New Techs: Advanced Charcoal Production, Low Gravity Oil Production, Advanced Chemical Synthesis
  • New Premium (ad-free) Structures: Purple Flower Garden, Blue Flower Garden, White Flower Garden, Grass
Changes
  • Ice Chipper has been renamed to Waterbot
  • Increased Mass Driver import prices, lowered export prices
  • Reduced building and colonist simulation frequencies
  • Colonist stat screen now includes Health and Happiness info
  • Colonists are no longer counted as sick if their health is above 70%
  • At the Capitol/Consulate, you can now set a "Living Wage" policy, to give all colonists a basic income
  • It is now slightly more difficult to maintain colonist happiness
There have also been a whole host of bug fixes in this update, both across the board, and for each platform-specific version.

Performance wise, I have reduced the amount of times that colonist stats are updated during a second.  Prior, every colonist was being updated every single frame of gameplay, which was fine until populations got into the tens of thousands.  I have reduced this frequency to once every 5 game ticks.  It seems to make the game run faster on my personal device, so hopefully other people see an improvement as well.

Compared to normal, there was a lot of time in between this update and the last.  Truthfully, I was having too much fun making new buildings and playing the two new map types.  There is still quite a bit more to be added relating to the new maps, but I wanted to go ahead and get an update out to mobile users before they stage a revolt.  Plus there was a pesky Android zoom/scroll bug that needed fixed right away, so the time was right to publish the update.

As for the Galactic Board of Trade and the Mass Driver, they are still linked in this version, but I think I have made some improvements both on the server side and client side to try to reduce the massive price fixing and abuse that was going on.  Now the Mass Driver should almost always be a worse deal than what you can find at the GBT.  Also, GBT transactions with price points that are way outside of what resources are currently going for will no longer have an impact on the global Mass Driver pricing.  For instance, people were selling themselves Artifacts for hundreds of millions of dollars in order to temporarily send the Mass Driver price through the roof, so they could then go and offload tons of product onto the Mass Driver.  Now, big trades like that will no longer have an effect on Mass Driver pricing.  In the future, I might take even further steps to nerf the Mass Driver and the building Import features.  Now that the GBT is here they are not all that necessary, and they are the source of most of the price abuses online.

Coming up there are going to be more new structures related specifically to the new Toys and Helium 3 resources.  I also want to add more keyboard shortcuts to the Desktop versions of the game, and also clean up the UI a bit on iOS devices.  I am also going to be adding options on the Colonists Stats screen to fire them from their job, or evict them from their house.  And also a way to start charging them rent for their housing.  I also plan to start working through the player suggestions that are building up on the Suggestions forum, so hopefully I'm able to get to that.  Although once I start adding new buildings and techs, I usually end up going all in, but you never know!

One more thing, I will be doing another podcast this week, probably tomorrow or the next day (Monday or Tuesday), so those who want to participate, be looking out for that.  I usually announce it in the shoutbox here and in the Discord channel, with plenty of time in advance.  You can find the Discord channel here: https://discord.gg/ps4mHFe and I'm pretty sure that there is a mobile app for that too.

Anyway, that's all for today, as always thanks for playing the game!
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#2
Woo-hoo!!
Join The Shield's ranks! Charter code YCMLP6K2
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#3
Truly an awesome dev. Where else can you get updates that are so in tune with how the community is feeling?
If this post was helpful, click rate and give a +1.
Join SOC today to fast track your independence!
Use Charter code DOOb6Emc for goodies!
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#4
Thank you so much, just a qns, when will the update be available on all platforms?
[Image: 2TsPovC.png]
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#5
(01-09-2017, 10:15 AM)neotheone Wrote: Thank you so much, just a qns, when will the update be available on all platforms?

Should be available everywhere except iPhone right now.  Apple takes several days to go through the approval process.
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#6
Love the update!

One question though: the toys. Is there something they are needed for at this point or not yet?
The Xeona Conquest
Colony Code: 029tXlIS

Resources upon request at any time. 
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#7
So we have to make a new colony in order to reach a new planet setup?

Read my topic about Sub-colonies tx Big Grin
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#8
(01-09-2017, 03:18 PM)SiLentS Wrote: So we have to make a new colony in order to reach a new planet setup?

Read my topic about Sub-colonies tx Big Grin

Yes.
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#9
Woot!
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#10
(01-09-2017, 01:43 PM)RozaliaDame Wrote: Love the update!

One question though: the toys. Is there something they are needed for at this point or not yet?

There is no real point to the Toys yet, other than they are cool.  But build up your inventory, because they will have a use soon
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looks like im starting all over again....
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tried looking but all im seeing is a long conversation about bugs....
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If you scroll down a ways patchdaddy posted the link, I cant cause not sure how to on this tablet
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Send the file to the dev would be my guess
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no way to fix it?
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You start over. Messing around, sorry. Smile
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save just became corrupted as i hit 250k civs for independance, how do i fix my file?
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hmm, entertain me
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I found a little issue. Not sure if it's been discussed. But after you upgrade your capitol, and respond to mail by trying to send resources it defaults back to 500 maximum.
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@nunez499 thankyou for the help. Is there any information on a how to within the forums? I have only been playing the game a few weeks had an issue with my tablet and had to reset back and lost all. Created a new game so its going better.
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Rufus here. Liking the 'annex' feature. Freedonia has expanded to allow more aluminum and uramium production, as well as a portrait of our fearless leader
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@Lordmommy when you become independent, you can create a new colony by using your own chartercode
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Can anyone tell me where to look on how to create a sub colony and link the 2? Please?
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Definitely rename your saves - that's a common mistake that causes older saves to be overwritten when someone makes a new colony.
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It takes a while to get going on the forest planet. Good luck!
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im thinking the earth-like planet might be the best because things progress more slowly so you can see a disaster approaching quicker....at least at the start.
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darn...oh well.....a good enough reason to start a new colony and try new thing. like NOT using any aluminium for buildings. im trying the wood to charcoal to steel/gold the earthlike planet. but small. giving myself a little maybe doomed challenge
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If the new colony saved as the same file, then yes, it would overwrite the old one.
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hey quick question...if i have a colony with the same name...does it delete the older one......if so i may have lost my best colony. Tongue it was named beta-52 or something but saved as my-colony.mcz
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Have fun!