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Tourism
#1
Information 
I am going to be adding in this section on tourism and I hope some of these ideas get put into the game!

So to begin with I know tourism has been talked about and it is going to be a thing eventually. What I want to do I make a thread where all ideas can be put into one thread for this topic. I'm going to be making some crude drawings with build costs, as well as stats for them. I'm also going to have the technologies needed to build everything by sections. 

Disclaimer: I know some of this has been suggested and I have made quite a few suggestions on this. Also please excuse my awesome drawing abilities, I have a shaky hand at times. This is a work in progress!

General Concept:
So the general idea is that the tourists would be reskinned colonists that use temporary housing instead of colonist housing. They enter the colony with between 20-200 cash on hand with little to no happiness so it will automatically send them to find entertainment. They will stay until they become 100% happy. This will help budding colonies keep up with taxes and help even advanced colonies accrue some income to use in places like the gbt, taxes, payroll, payroll assistance, and imports. This is just a basic outline of it and maybe it will help with coding as they don't have to find a job, they just look for housing and entertainment.

1st Tier Tech
Colonial Tourism: costs 500 research and requires colonial finance theory, colonial civics and low gravity manufacturing.
Builds available: Space Port, Motel

2nd Tier Tech
Tourist Essentials: costs 1000 research and requires Colonial Tourism.
Builds available: Hotel, Restaurant, Gift Shop, Small Casino

3rd Tier Tech
Tourist Traps: costs 10,000 research and requires Tourist Essentials, Low Gravity Masonry, and Low Gravity Husbandry as well as 5 million atmosphere.
Builds available: Amusement Park, Museum, Zoo, Large ResortOutdoor Shopping Mall, Large Casino

Building Stats
Space Port: 1000 ore, 750 steel, 750 gold, 100 microchips. Uses landing pad timer but gets a random amount of tourists between 1 and 10.
Size 3x4, power 10, workers 4
Consumes civics

Motel: 500 ore, 500 steel, 12 microchips. 
Tourists 12, workers 4, cost 2, energy 12, size 2x2

Hotel: 900 ore, 2k steel, 120 microchips
Tourists 120, workers 30, cost 3, energy 120,
size 2x3
Consumes cloth and turns into cash

Restaurant: 500 ore, 500 steel, 100 cloth
Guests 15, workers 12, cost 2, energy 10, size 1x1
Consumes food and turns into cash

Gift Shop: 1200 steel, 1k gold
Guests 5, workers 2, costs 10, energy 10, size 1x1
Consumes pottery and turns into cash

Amusement Park: 100k steel, 15k aluminum, 20k bricks, 40k wood, 40k microchips
Guests 2000, workers 300, cost 30, energy 5000, size 15x15

Museum: 10k steel, 10k bricks, 2500 aluminum
Guests 50, workers 6, cost 3, energy 75, size 3x3
Consumes pottery with no benefit

Zoo: 100k wood, 25k cloth, 50k steel, 100k bricks
Guests 750, workers 70, cost 10, energy 425,
size 8x8
Consumes pottery with no benefit
Requires 5m atmospher

Large Resort: 10k ore, 50k steel, 10k gold, 1200 microchips
Tourists 1200, workers 100, cost 5, energy 1200, size 4x3
Consumes cloth and turns into cash
Requires 5m atmosphere

Outdoor Shopping Mall: 20k ore, 100k steel, 40k gold, 75k bricks, 15k microchips.
Guests 2000, workers 500, costs 10, energy 2000, size 10x10
Consumes cloth and toys and turns into cash
Requires 5m atmosphere

Small Casino: 1500 steel, 2k gold, 2k microchips
Guests 100, workers 35, costs 15, energy 700, size 2x2
Consumes cash to turn into cash

Large Casino: 15k steel, 30k gold, 20k microchips
Guests 700, workers 120, costs 40, energy 1300, 4x4
Consumes cash to turn into cash
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#2
nice job, you worked out some of my ideas nicely Big Grin

looks really cool!
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#3
(12-21-2016, 01:33 PM)SiLentS Wrote: nice job, you worked out some of my ideas nicely Big Grin

looks really cool!

Glad to hear it Smile Now I just need to finish up the rest of the drawings and try to do some stats for the buildings.
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#4
Nice, !! Big Grin
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#5
Thanks
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#6
Good ideas Thrimian. I like it when somebody figures out all the specifics for me
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#7
I'd like to be able to make treaties with other colonies someday, like direct trade routes, alliances, and who knows maybe even someday war.  It would also be cool if you could visit other colonies and see them, as a tourist of course, so no editing privileges, and maybe eventually espionage.
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#8
(12-21-2016, 09:35 PM)bastecklein Wrote: Good ideas Thrimian. I like it when somebody figures out all the specifics for me

I really enjoy helping you out!! And it keeps my mind busy on something cause otherwise I'll be drafting up something else like a dungeons and dragons campaign or building up a game that I'll never finish lol
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#9
Updated amusement park building requirements.
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#10
Updated multiple items as well as added building sizes into their descriptions.
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but of a word of professional advice is that if you want people to take your advice, speel words right and dont make excuses
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Again, i don't care about anything except the hypocrisy
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Relax man Smile
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Oh come on dude, Its not wrong speeling, if you look at what he says its just laters pushed one position later or earlier... That happens to me all the time when I type fast.
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I don't care about people being condescending, I care about hypocrisy. And dyslexia does not affect a persons ability to type
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But truthfully sometimes I get frustrated and probly over react my self so just tring to help others
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m
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my typing is bad dilaxic But my remarks were not condensing . I just point out that playing stayle has alot to do with many of these events .
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this guy just made a bunch of very condescending responses to another players legitimate question and you say nothing to him, I comment that he has a lot of typos and I'm the bad guy. lol give me a break
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?
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@BWILSON13087 That's not going to be tolerated. Keep it civil.
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before you push enter, maybe use a spell check program
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Wile i have had all tehse problems alest Once in every case I leared WHY what I COULD chnage inorder to keep it from happing
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its when your doing things taht go against teh programming effects that tehse problems start to happen
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the trick is KNOWING how to play teh game
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teh agme can be played without even one of thouse events taking place
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wile every thing your saying is true
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at least they are spending their time adding desert crap instead of fixing existing bugs
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I think once you get to a certain number of colonists, its too much for the game to handle
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Ive found it best to 1. Fire Drill 2. Return to Title 3. Reload page 4. Load game