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  option to delete colony
Posted by: mozigodsend - 04-22-2017, 08:02 AM - Forum: Game Ideas, Suggestions, and Feedback - Replies (3)

I was showing a friend how My Colony works and i made a new colony under someone, but i have no intentions of actually playing it. So i want to delete it. How do i do this?

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Exclamation [B] [FFF] Common wealth of MARA. Join today!
Posted by: Berzerk99 - 04-22-2017, 03:53 AM - Forum: Commonwealth Area - Replies (1)

Welcome to the page for the Commonwealth of MARA.

[color=rgba(255, 255, 255, 0.8)]Charter Code: jO1B0OJX[/color]

By joining my commonwealth and replying to my message in game, you will receive a starter package of 500,000 ore, 100,000 steel, 100,000 gold, and 10,000 cash to cover beginning taxes. You will also receive prizes for reaching each stage of atmosphere.

As of right now, the Commonwealth of Mara's primary goal is to grow our GDP and population, in addition to the RRR index. I would like to help you get started quickly, and be able to advance to the point where you are self-sufficient. If in the future you should choose to declare independence, this is completely fine, I won't hold a grudge, and if thats your goal, I will gladly help you get there.

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  Builders visual glitch
Posted by: leinad2018 - 04-22-2017, 03:08 AM - Forum: Bug Reports - Replies (2)

Whenever I choose something to build, the builder bots flash from faded to bold while you move the selection around. I am currently using version 32 of the web version on google chrome. This also only happens when the bots are parked on top of the hardened pavement I have at my colony.

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  small problem
Posted by: cooldude5521m - 04-21-2017, 09:55 PM - Forum: Technical Support - Replies (4)

Whenever I try to build more than a couple of things, I always get crippling lag that slows the game down to 1-2 fps then goes away after a minute or 2. Why does this happen and how can i stop it?

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  iOS pathfinding issues!
Posted by: Hoffbr3 - 04-21-2017, 09:48 PM - Forum: Updates and Announcements - Replies (5)

when will you be fixing the pathfinding issues on the iOS?

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Posted by: Fayeheart - 04-21-2017, 09:46 PM - Forum: Commonwealth Area - Replies (4)

charter code: j8PmBxb5

i will start anyone off with a few resources and if you need more just ask! willing to help anyone. Big Grin

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  Inkscape tutorial
Posted by: Amorphus - 04-21-2017, 08:29 PM - Forum: General Discussion - Replies (3)

I Would anyone like to show me how to use that infernal program? Also, ive never been a good drawer, so if i specify my ideas for buildings and world types in the idea forum, is someone willing to draw them for me, at least until i can use inkscape well?

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  My colony needs rearranging, but...
Posted by: missHPfan2 - 04-21-2017, 07:32 PM - Forum: Game Tips and FAQs - Replies (4)

I don't know where to start with that. I want to have several housing/food production areas and a central storage area, or a central industrial area with storage at the edges of the map. Currently, everything's in oddly arranged clumps with no room for expansion without making things more scattered and disorganized. To get things the way I want them, I'd have to rearrange everything all at once, rather than getting the buildings into place, then the housing, which would cause mass unemployment AND homelessness. Then, as they pick new homes and jobs, I'd have to just hope that they actually pick a job close to home. How do you guys rearrange stuff? Remove everything that's being rearranged, then put housing back, then buildings?

I'm almost at the aluminum stage, btw. I just got a microchip factory up.

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  Update on Antiquitas
Posted by: bastecklein - 04-21-2017, 06:54 PM - Forum: Antiquitas - Replies (2)

Although there is still not much to do in Antiquitas and a lot of graphical and text strings are still missing, the game is now far enough along to where you can start a city and play around with it.  I can't promise that you wont lose all of your progress at some point, since many of the resources have not yet been added to the map.  If you had previously tried the game, you will need to start a new map.

Game play is very similar to My Colony, so it should be pretty easy to figure out.  

Antiquitas is in such an early stage, I don't even know if it can be considered a beta yet.  The game will be web-only until it is released to mobile as v1.0.0, which will not happen for several months.  Although it is being developed along side My Colony, it is its own separate game with its own timeline.  Antiquitas will be completed way before My Colony is.  It will have no online play, and once it hits 1.0, it will basically be finished except for bug/performance/engine upgrades, whereas My Colony is an ongoing and evolving project.

I shouldn't have to say this next part, but since it's 2017 I'd better just to be safe.  You should know that there are heavy elements of slavery to the game, so if you are 'triggered' by that sort of thing, then don't play it, lol.  The game is based on ancient Rome after all.

You can find Antiquitas here:

All feedback is welcome and appreciated!

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  New terraforming resource - heat
Posted by: Amorphus - 04-21-2017, 05:12 PM - Forum: Game Ideas, Suggestions, and Feedback - No Replies

I thought this one would be a great addition to the game. You can implement heat in several ways. Heat could detirmine whether lakes are ice, water, or non-existant. The higher the heat, the more water  colonists consume, buildings decay faster, automatic production is slowed, and power plants are reduced in effectiveness. The colder the planet gets, the faster automatic buildings operate, colonists consume more food, buildings decay faster, bots move and build faster(cold makes metal more conductive to electricity), and power plants increase in effectiveness.

Even though too much heat or cold have their downsides, you could make buildings that exploit them. For example, a therm powerplant consumes heat and water to make power. An advanced brick factory coukd require heat and clay to make bricks quickly, a refridgerator could use water and produce heat and food  because if it's preserving capabilities, less food has to be thrown out, so does if the fridge is producing food. 

Adding the heat aspect to the game  adding the heat aspect of the game got  would force the player to balance the heat and atmosphere in order to produce plant and animal life.  This would also make room for heat terraforming buildings. I will continue to develop this idea  And make resource costs and production amounts for the buildings. I may need help drawing the buildings because I am a horrible drawer.

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