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  Fast Food restaurant
Posted by: Ersjen - 05-19-2017, 07:11 AM - Forum: Game Ideas, Suggestions, and Feedback - Replies (10)

Where is the Fast food in my Colony?? 
In every city in the world is minimum one of Burger King, Mc Donald's, Subway or something like this.
The fast food restaurant could bring entertainment. The food Sweatshop brings a lot of food in the game. And this food can be consumed by fast food restaurants. They use great amounts of food and bring entertainment to the Colonists.

Research: Improved restaurants, costs 25k research

Size: 5x5
build by Drohnes
 
Ore: 15k
Gold: 20k
Steel: 15k
Microships: 20k
Aluminium: 1k
Robots: 100
Uranium: 1k
Plastic: 45k
Oil: 10k

New Prices:

Ore: 7k
Gold: 10k
Steel: 2,5k
Microships: 3k
Aluminium: 500
Robots: 100
Uranium: 500
Plastic: 10k
Oil: 4k

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Tongue [TGF] Commonwealth of Ottoich | join now | get gifts | payroll assistant
Posted by: Ersjen - 05-19-2017, 06:38 AM - Forum: Commonwealth Area - Replies (4)

Commonwealth of Ottoich
The Commonwealth of Ottoich is part of the Galactic Federation. The Galactic Federation (TGF) is an highly active Discord Community. We enjoy playing the Game. Whenever you have questions, just ask them and in a few minutes, someone can give you a answer. 

Now to the Commonwealth of Ottoich .
It's a young Commonwealth, with highly active member. When you join, you will get Gift packages for some goals you reach. 

Welcome Gift: 

  • 100k food, water, microships, gold, steel, ore

Your Colony reached 100 Population:
  • 200k food, water, microships, gold, steel, ore
Your Colony reached 500 Population:
  • 500k food,water, microships,gold,ore
  • 200k steel, oil
  • 25k Cloth, plastic
Your Colony reached 1000 Population:
  • 1m food,water, microships, gold,ore 
  • 500k steel
  • 200k oil
  • 50k Cloth, plastic
  • 10k Aluminium, Uranium
Your Colony reached 5k Population:
  • 2m food, water, microships,gold,ore
  • 500k steel
  • 200k oil
  • 50k cloth, plastic
  • 20k Aluminium, Uranium

AA and more after requests

!!ATTENTION!!
I only send the gifts when you opened your statistics once and send an answer to my PM. I don't want to waste the resources. 
!! ATTENTION!!

Commonwealth Structure:

Leader Colony -> all resources for startup(gold, microships, ore, steel, water, food) aluminium, uranium, cloth and plastic as endgame resources. Alien Artifacts from UDDS and clay.

Rum for the World -> only Rum and Robots and a bit other stuff

Needed: 
  • Wool 
  • Wood 
  • Regolith/Helium
  • Bug resources (ant paste/sugar/Antanium)



Trouble with Taxes? Just ask for money. 
Hope you enjoy, Discord link down below.

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  Shortcut Problems
Posted by: Ersjen - 05-19-2017, 06:01 AM - Forum: Bug Reports - Replies (5)

I don't know how I triggered this bug but when I wanted to sell a few Solar Towers, every time I used the shortcut alt + s, the shortcut Menü opens.and then I have to spam the "Dismiss" button 3-5 times until it closes.

Plattform : Chrome
Windows 10
actuall version, might be 0.36

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  My colony radio!
Posted by: Toddy - 05-18-2017, 08:27 PM - Forum: Game Ideas, Suggestions, and Feedback - Replies (7)

How about the option to tune into a my colony radio station.

It would add bg music/talk and could be useful and may even make people use the game just to listen to the radio shows.

Could even have separate stations for each federation when it comes online ...

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  Adding more sections to drop down list....
Posted by: s.iker - 05-18-2017, 06:10 PM - Forum: Game Ideas, Suggestions, and Feedback - Replies (3)

With the growing list of buildings.. it would be nice to have a few more sections to choose from...

Ones i think about would be:

Alien tech.. anything that involves the alien tech only.
Storage: all storing buildings listed here.

Custom: So on this one.. you would right click on the main list, and click add to custom. then you can add all your own highly used items... including bots too! when you want to take one off the custom. Right click in the custom section and remove from custom. 

Im sure there could be more drop down menu items to add to make it more organized too.

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  A policies system
Posted by: terabix - 05-18-2017, 05:15 PM - Forum: Game Ideas, Suggestions, and Feedback - No Replies

Currently, my colony represents civics as a static, non-tradeable resource used to build certain buildings or to enact certain special transactions.

Games like Civilization expand on similar mechanics with a complete system with a policies or culture system, where your civilization or kingdom gets bonuses in return for pursuing and accruing a resource similar to our resource "civics".

How it would work in our game is that by enacting certain "policies" from the central command structure, whether that be the capitol or the consulate, civics will be consumed based on the number of entities affected and the power of the policy, but an effect, good or bad, will take effect. Examples:

Open discourse:
Regularly produces 1 civic per colonist
Your colonists will abandon work and protest at higher levels of happiness

Police state:
Regularly consumes 1 civic per colonist
Your colonists will protest at lower levels of happiness than usual
Boosts colonist productivity due to "encouragement"

Efficient Logistics
Rapidly consumes 1 civics per industry building
Non-civics production boosted per building

Promote Free Thought
Rapidly consumes 1 civic per science building
Doubles the output of research

Enterprise Investment
Consumes 1 civic per money producing building
Doubles the output of money production

Flourishing of the Arts
Consumes 1 civic per entertainment building
Improves the effectiveness of entertainment

Vaccination Program
Consumes 1 civic per colonist very slowly
Colonists travel to clinics that are further away and lose health at a slower rate.

Free-Trade Agreement (Independent Commonwealth Only)
Consumes 10 civics per commonwealth under your wing slowly
Doubles the gifting cap. Allows commonwealths to exceed the gifting cap in return for a civics surcharge per resource exceeded.

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  Having a zolarg company under Human Commowelth
Posted by: dariuselgrande - 05-18-2017, 02:44 PM - Forum: Game Tips and FAQs - Replies (3)

Well the title says it all.

Is it possible to have/or make a Zolarg planet with my personal charter code? So i would like to have a zolarg in my own commonwealth and of so how?

greetings

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  [HELP] How do I annex me land on Andriod?
Posted by: AndrewMonroeW - 05-18-2017, 11:50 AM - Forum: Game Tips and FAQs - Replies (1)

How do I annex new land on Andriod?I've seen the option before, but now I can't find it.

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  Electronical Products New resource Copper, Electronics
Posted by: Ersjen - 05-18-2017, 10:20 AM - Forum: Game Ideas, Suggestions, and Feedback - No Replies

Why are their no Electronics in the game?? What about an new resource: Copper. 
Harvestable from Copper mints.

With this Copper you can refine Electronics. 
2Copper + 2Plastic + 2Aluminium = 15 Electronics
Made from Electronic Factory.
Price:

15k Ore
10kSteel
500Aluminium
200Uranium
5k Gold
1k Plastic
1kCopper
Workers: 40
Space: 2x3

Electronics is one of the educts of something like Headphones, Smartphone, iPod, laptops, any other electronical Hardware.

They make Colonists happier when their sold in a EA sweatshop.

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  Possible cosmetic bug
Posted by: Cry8wolf9 - 05-18-2017, 03:16 AM - Forum: Bug Reports - Replies (1)

Not really a bug maybe more of a cosmetic issue? But the bank and cloning center look off next to each other



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