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  Privet trade In what every resources or amounts I can trade .
Posted by: xcalbier - 03-26-2017, 08:41 PM - Forum: General My Colony Discussion - No Replies

This is WITH permission from Bast him self .
    First The trade is privet so message me in privet if you like the tearms i offer here I will NOT reply to a reply here ONLY in privet .Again WITH bast permission .
         Ok the Offer 100 K artifacts + coins up to 50 million pulse resources in amounts according to each say 4 million ore and 4 million gold and 50 k cloth and so on on every resource there is so you get a bundle .
    In order to receive these resources and trade what i want  message me in privet for father details ty 
    AGAIN WITH bast premmision Very fie it if you wish .

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  Limits of Tiedium
Posted by: gioluxe - 03-26-2017, 10:29 AM - Forum: General My Colony Discussion - Replies (5)

Seems to me like the Guild Operators of this game have essentially cut off all my colonies and sentenced them to some sort of Belter death crawl with no way to send even Humanitarian Aid (such as food and water).

Thanks for ruining a perfectly fun game now it's just a boring space game not worth playing.  Would have been nice to have some warning first before you made your game untenable.

Also, why don't you have a message queue and and "Read All", "Accept All" or "Reject All", your messages are modal and just stack and stack... it's super tedious having to click through endless messages.



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  creer un my colony a ma facon
Posted by: valentinconstruitsacolonie - 03-26-2017, 09:21 AM - Forum: General Discussion - No Replies

j'ai eu cette idée hier matin et j'ai téléchargé un logiciel appellé unity qui permet de creer des jeux en 2d et en 3d j'aimerais savoir comment sa marche et comment mettre mon jeu sur internet

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  Impossibly high GDP
Posted by: Jwombat - 03-26-2017, 07:25 AM - Forum: Bug Reports and Technical Support - Replies (4)

So, I'm not sure if this is a bug or cheating, but one of my recent slave subcolonies just broke ten trillion dollars in GDP with barely over one hundred colonists. 

Heres their website for reference:
https://www.my-colony.com/colonies/mrGvDnHB/

Attached below is a screenshot of their website at time of posting this.
I am playing on version 30 on androidith an Samsung Galaxy S6 active. It says their colony is played on mobile, but that's all I have on them; they haven't reaponded to any pm's yet.



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  Allow selling more than 100 units
Posted by: kerrar - 03-26-2017, 02:42 AM - Forum: Game Ideas, Suggestions, and Feedback - Replies (1)

I'm at the point where I produce more units of some resources then others. So much so that I can sell thousands of some resources easily and not worry about shortfalls. I'd like the option to sell more than 100 units at a time, to speed up the process.

IIt's such a pain to sell 100 units at a timewhen I'd like to sell 10,000 or more

Thanks,
K

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  Restoring GameFiles with Edge
Posted by: Ersjen - 03-25-2017, 08:55 PM - Forum: Bug Reports and Technical Support - No Replies

Hello

Its not possible to restore game files with Microsoft edge. Please fix this.
When i click on "Game Data" the window with all game files opens. When I click on the Game File I want to restore, the window closes and nothing happens. I cant play on because Edge lags horrible
 Thank you

Ottoich

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  Upgrades, achievements and quests.
Posted by: Davegoesviral - 03-25-2017, 07:32 PM - Forum: Game Ideas, Suggestions, and Feedback - Replies (3)

Hi. I've been playing since the beginning of February and I've taken a fondness to the game given its in the early beta stages. I was reading a few of the suggestions but couldn't help but think they go hand in hand.

Firstly I see quests.

It could be something that is given by the beginning lander building as an option underneath build titled "quests".

They could look a little like this.

Population: 
Gain 20 colonists. Reward 10000 ore.
Gain 50 colonists. Reward 10000 steel.
Gain 100 colonists. Reward 10000 gold.
Gain 200 colonists. Reward 2000 microchips.
Gain 500 colonists. Rewards 5000 aluminium.
Gain 1000 colonists. Reward 5000 uranium.
Gain 2500 colonists. Reward 100 alien artifacts.
Gain 5000 colonists. Reward 1000 alien artifacts.

Resources:
Harvest 10 natural regolith/ore deposits. Reward upgrade for level 2 regolith/ore miner (will elaborate more later) 

Harvest all available natural regolith/ore deposits. If deposits are destroyed the quest will fail. Reward upgrade for level 3 regolith/ore miner.

Harvest 500 man made regolith/ore mines. Reward level 4 regolith/ore miner.

Harvest 5000 man made regolith/ore mines. Reward level 5 regolith/ore miner. 

Harvest 5 natural gold deposits. Reward upgrade for level 2 gold miner (will elaborate more later).

Harvest all available natural gold deposits. If deposits are destroyed the quest will fail. Reward upgrade for level 3 gold miner.

Harvest 500 man made gold mines. Reward level 4 gold miner.

Harvest 5000 man made gold mines. Reward level 5 gold miner.

Harvest 5 natural aluminium deposits. Reward upgrade for level 2 advanced builder bot. 

Harvest all available natural aluminium deposits. If deposits are destroyed the quest will fail. Reward upgrade for level 2 megabot.


Harvest 5 natural uranium deposits. Reward upgrade for level 3 advanced builder bot. 

Harvest all available natural uranium deposits. If deposits are destroyed the quest will fail. Reward upgrade for level 3 megabot. 

Harvest 1000 alien artifacts. Reward level 2 extraterrestrial builder.

Harvest 5000 alien artifacts. Reward level 3 extraterrestrial builder.

Buildings:

There's two routes this can take. 

building several random generated buildings that are available to you at accepting the quest taking into account everything your vehicles can make.

The second is spending a certain amount of resources to complete the quest. 

Examples: 

Build 5 greenhouses, 2 landing pads and an advanced steel factory.

Build 14 medium atmosphere generators, 6 advanced microchip factories and a pyramid of the all seeing eye.

Build 4 aluminium generators, a zoo and an ultra deep digsite. 

Or 

Spend 75000 ore and 20000 steel

Spend 25000 gold, 2000 oil and 1000 aluminium

Spend 50000 bricks, 5000 uranium and 1000 alien artifacts.

More to be added along with rewards, suggestions always welcome.

Vehicle upgrades:

Ore and gold bots harvest an extra 5 and 4 per level respectively. 

Builder bots build 10/20/30% faster per level.

Rewards: 

Maybe something like specific unique buildings you can only make one of.

Powered water pump
Requires 3 power
Produces 10 water per tick at the same rate as a normal pump

Exquisite gold mint
Requires 10 power
Requires 6 workers
Produces 25 coins per tick at the same rate as a normal gold mint

Captain norgans distillery
Requires 5 power
Requires 3 workers
Produces 5 rum per tick at the same rate as a normal distillery

empowered gold synthesis lab
Requires 55 power
Requires 8 workers
Produces 40 gold per tick at the same rate as a normal gold synthesis lab

Its brief but I'm writing this on a phone so takes a little while longer.

All suggestions are welcome and I'll add them too.

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  Zolarg empire Antworld
Posted by: Tyrandalus - 03-25-2017, 06:37 PM - Forum: General My Colony Discussion - Replies (3)

Hay my ants sucks my waterpools in seconds 
we need fast something like watersupplys or factorys :/

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Question Consulate levels
Posted by: Douglas MacArthur - 03-25-2017, 06:33 PM - Forum: Game Tips and FAQs - Replies (2)

What do the different levels of consulates do?
I have built al lvl 3 consulate but i dont see any new features. Huh Huh

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  java et my colony
Posted by: valentinconstruitsacolonie - 03-25-2017, 06:01 PM - Forum: Bug Reports and Technical Support - Replies (2)

j'ai beaucoup entendu parler que c'était grace a java que my colony fonctionnait et j'ai vu que en map medium large extra large et mega le jeu ramait et était injouable je me suis dit et si c'était mon java qui n'était pas a jour voila donc est ce que quelqu'un peut me dire comment optimiser mon jeu que ce soit java ou autre chose

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