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  My Colony 0.6.0 Release Notes
Posted by: bastecklein - 10-11-2016, 04:13 PM - Forum: Updates and Announcements - Replies (2)

So today I published a pretty significant update to the My Colony beta, which brings about a lot of fundamental changes to how the game works.  In this thread I want to talk about what's new, what's different, and what's coming next!

My Colony v0.6.0 Changelog

New Stuff:

  • New Structures: Added the Chop Shop, Gold Refinery, and Gold Mint
  • New Vehicle: Added the Gold Miner
  • New Resources: Added Steel and Gold resources
  • Added indicators that show whether a resource inventory is growing/shrinking
Changes:
  • Pavement Construction: You can now queue up multiple pavement blocks and then send your builder to work
  • Worker Requirements: Some buildings now require workers in order to operate
  • Food Consumption: Colonists now eat and will die without food
  • Selected buildings will now become simi-transparent so you can see rovers that are parked behind them
  • The build costs and requirements of most buildings have been changed
  • Food silos are now required.  There is a max-inventory on food based on storage capacity
  • When a new building construction starts, there is now a placeholder-under-construction building placed on the map.  Multiple vehicles can now work on the same building.
  • Custom-built in-ground Ore Mines now work differently.  They must be staffed by colonists to generate Ore.
Now, here are some tips on how the new stuff works.
  • Building multiple pavements is simple.  When in Pavement Construction mode, just select all of the tiles you want to build before hitting Confirm.
  • For buildings that require workers, for the most part, hiring colonists is done automatically.  When a new building is placed, it automatically sends out a "now hiring" signal, and any unemployed workers will take up the job.  When a new colonist arrives, they will also seek out employment at a building that is under-staffed.
  • Steel is a new resource that cannot be mined.  You must create it at an Ore Refinery.  The Ore Refinery now automatically converts Ore in your inventory into steel at a ratio of 1 ore makes 4 steel. The Ore Refinery will not operate if it has no employees.
  • Gold is a new resource that can be mined.  You can now build a Gold Mint which converts raw mined Gold into money, at a ratio of 1 gold makes 8 money.  Right now money doesn't do much, but it will play a big role in the future as the economy is fleshed out.
  • The new Chop Shop will break unneeded vehicles down into raw materials.  To use it, you simply select a vehicle and then order it to move to the Chop Shop.
  • You can use multiple builders now to tag team production on a large building.  Just select a builder and order it to move to an under-construction building.

Upcoming Changes

I will probably get started on the next update in about a week here, and many of the changes will be based on user feedback here on the forums and in the app store comments, but here are a couple of things I want to implement.
  • Technology Research: There will be a new research center that will generate a "knowledge" resource, which can then be spent to unlock new technologies that will make more buildings available.
  • Colonist Entertainment: Colonists will have a happiness stat which must be fulfilled with entertainment.
  • Suggest more!
Note on iPhone availability:
Some have asked me whether or not My Colony will be coming to the iPhone.  The answer is Yes, but not until it is out of beta.  The reason is that, on iPhone, all updates must be approved by Apple and it sometimes takes anywhere from several days to several weeks before you can publish an app update.  During Beta, I might want to update the app multiple times per week, and it's just not possible when also supporting an iPhone version.  Once the game is more mature and I am only updating one or two times a month, then it will come to iOS.

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  Update
Posted by: Rikw10 - 10-11-2016, 12:50 PM - Forum: General My Colony Discussion - Replies (1)

Just wondering, when will the next update come out?

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  Item Stats
Posted by: tralfaz0326 - 10-10-2016, 07:47 PM - Forum: My Land - Replies (2)

Hello,

Here I am again asking more questions. Would you be able to post the ranges that the items will work at, such as the scarecrows and the water trenches please? I also messed with the Harvester and saw that it could only take down one row at a time ( much like holding down shift and using the arrow) I saw that and thought that it was a waste of money to buy that when it didn't provide any benefits. If it could take down 2 or more rows that would make it actually useful. Sorry if any of those statements were blunt or harsh, but I was just saying what I was thinking of the harvester.

Thankyou,
Tralfaz0326

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  Suggestion
Posted by: Rikw10 - 10-10-2016, 01:37 PM - Forum: Game Ideas, Suggestions, and Feedback - Replies (12)

Hello, my name is rik and I have played your game lately, one problem I encounterd is that I can't see behind my buildings (factorys etc) maby you could add an turn button or something like that?
Thanks!

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  Ideas
Posted by: Alexandrius - 10-10-2016, 12:54 PM - Forum: Game Ideas, Suggestions, and Feedback - Replies (1)

Not sure where to post, just giving it a shot.

What I'd like to see:

- Ofcourse more units, buildings, options, more interaction with the map. In a further stadium, maybe some kind of trade with other colonies. Some music might be good. Some sfx sounds for the units and building will probably do fine as well.

- A way to remove pavement tiles. If you misplace one now, you're boned. Also, there should be a way to create an entire road instead of 1 tile.
As far as I know the rest of the units and buildings can be sold. If not, add that option. Perhaps a small refunds?

- The atmosphere, food (resource?) and inhabitants serving an actual cause.

- When placing a building, it should show an interface on which is seen how much electricity the building needs or gives, how much atmosphere it needs or gives etc.

- An improved engine. Got about 30 vehicles and the game sometime just freezes. Highly atrocious and annoying as hell.

- Units (who can always pass through each other) will always look for the fastest way to their given destination. If there are any pavement tiles on the route between the starting point and the destination, the units should use these tiles instead.

- Bugfix. The $500 miner/builder (what's the name?). If I order one to harvest, and ask him to build a $3000 mine next, he'll keep strolling around (still harvesting) and build the mine while he is driving. The mine will spawn at the position of the builder at the moment of completion.
Exact same thing with the normal builder.

- Bugfix. Factories which are done building a unit, will place the unit on any given tile; even if there's a building on it. This causes loss (e.g. if a unit is placed in a factory standing next to the other. You'll never find it).

I'm looking forward to any update. Hope I'll get a reply for my effort nonetheless.

Cheers.

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  Question about Development.
Posted by: SuperJack - 10-09-2016, 10:40 PM - Forum: General My Colony Discussion - Replies (1)

I'M Indeedly interested in the game concept and will be keeping a close eye on its development. But I have a few questions. Somewhat because you asked for suggestions.

Is there a development plan?
I've seen that you have further ambition and I was going to suggest that terraforming has more effect, but then I noticed in a post you already had that planed. I'm wondering if you have a list of planned features?

What is the plan related to funding?
I am assuming you are not going to put all this hard work in for free. So I'm wondering what plans you have for funding?

Suggestions?
Is there a complete list of suggestions? I would recommend it before suggestion list gets out of hand with repetitive suggestions and ideas. If you want a hand with it I can offer one. Keeping this part of the forum moderated.

Othe Developments?
I'm wondering if you are also committed to any other developments. And perhaps a little peak into your past developments =)

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Bug bug
Posted by: nidmyr13 - 10-09-2016, 08:50 AM - Forum: Bug Reports and Technical Support - Replies (4)

This truly is a great game, but I have been having one litle problem.

 If a rover is harvesting from a pile of rocks or a mining pit, and you tell it to build something, it will still move around, eventually placing the structure in a wrong location. You can get around this by telling it to move somewhere first, but sometimes, I just forget to do so.


In short, is there a way to force a rover to drop its current task, before it proceeds starts on the next?

Thanks in advance

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  Big Changes Coming for Next Update
Posted by: bastecklein - 10-08-2016, 08:54 PM - Forum: Updates and Announcements - Replies (1)

Hey everyone, I have been busy working on the next update for My Colony (v0.6.0) and it's becoming apparent that some of the mechanics are going to change significantly, so I just wanted to give everyone a heads up on what to expect so that there aren't any shocks.

Firstly, you will now be able to queue up a bunch of pavement to build at once, which seems to be the #1 requested feature, so yay for that!

Next, the big change coming is related to resources/money/building/economy.  Up until now, harvesting ore just immediately turned into money, and everything could be purchased with money.  With the next update, this is no longer the case.

In the future, when you harvest Ore, your ore resource goes up (the rock up in the top right that is always 0 that people have been wondering what it means).  Money is no longer impacted.  Some buildings will require ore to build.  Some will require other resources, or a combination of several.  I will be adding more resources to the game, like different types of metals, water, gold, etc.  There will be smelters where different types of resources are combined to make other resources.  I don't know exactly how everything will go together yet as I am just making it up as I go along, and there will be a lot of re-balancing to do, so bear with me while I figure it out! 

Another change is related to the colonists themselves.  They now consume food.  You can also send them off to harvest ore, which you will need to do at the beginning of the game now until you can afford a rover.  However, harvesting is hard on them, and they will begin to lose health.

To heal the colonists, you will be able to build a medical bay.  Again, I don't have the mechanics 100% figured out yet, but I'm working on it.

These are some of the main things so far, but I am open to comments/suggestions in this thread.  Just so you know, I update the Web version of My Colony in real time, so if you want to monitor progress on the update, you can check it out live in your web browser here:

https://www.apewebapps.com/my-colony/

Be aware though that since I am making live updates to the web app, sometimes things might break, and your saved game could get nuked!

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  Network Browser v2.0.6 Release Notes
Posted by: bastecklein - 10-07-2016, 10:06 PM - Forum: Network Browser - Replies (3)

The primary changes to Network Browser v2.0.6 are related to streaming and file download performance.  I have worked hard to try to increase file transfer speeds, as will as streaming performance.  I have noticed for video streaming, VLC seems to be king when it comes to video players, so if at all possible, try to use VLC to get the best experience!

I made significant changes to the streaming and file transfer code, and since I am just one guy I can't test everything, but I did not find any glaring issues.  If you see any, please post them in this thread and I'll get a patch out ASAP!

Thanks for using Network Browser!

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  Android Network Browser Setup Instructions
Posted by: bastecklein - 10-07-2016, 10:03 PM - Forum: Network Browser - No Replies

Network Browser from Ape Apps is quickly becoming the number one network management and media streaming app for Android, but many users are confused as to how to successfully set up a network connection between their computer and their Android device.  The following instructions show how to establish a network link using Network Browser for Android and the Windows operating system.

  1. Install Network Browser - Obviously the first step is that you need to download and install the free Network Browser app onto your Android device.  It is available for both Android and Kindle devices, and you can find download links for your platform at the official Network Browser website: http://apps.ape-apps.com/network-browser/
  2. Enable Sharing on your PC - If you already have a home network up and running then you can skip the next couple of steps.  On some Windows installations, network sharing is disabled by default for security purposes.  To enable it, do the following:
    * Open the Control Panel on your PC and click on Network and Internet.
    * From the Network and Internet screen, click on the Network and Sharing Center option.
    * On the Network and Sharing Center screen, you should see a Change advanced sharing settings option on the right hand side.  Click on it.
    * Scroll down to the Password protected sharing section, and put a check in the Turn on password protected sharing option.
  3. Share a folder - This step is simple.  Once sharing is enabled on your PC, right click on a folder you would like to share and select Properties.  From the properties window, select the Sharing tab and click on the Share button at the top.  In the File Sharing window that opens up, select the users that you would like to share the folder with (choose an account you have access to) and then click on the Share button on the bottom right corner.
  4. Note your IP address - In many cases, Network Browser will automatically find your PC at this point, but if it does not, you may need to enter your IP address.  To find it, open the Command Prompt app on your computer (if you can't find it, try pressing the Windows+R keys and then typing "cmd" in the run window).  From there, type ipconfig and press enter.  You will get a list of information, so try to find your IPv4 address.  It will usually be something like 192.168.0.x.
  5. Set up Network Browser - Once your PC is set up, open the Network Browser app on your device.  If your computer is automatically found, then horray!  If not, select the "New Connection" option on the main screen.
  6. Fill out your network settings - On the new connection screen, enter your server IP address along with your username and password.  In the Server Nickname field, you can put anything you want that will help you identify the connection.  Domain will normally be blank.
  7. Enjoy - Network Browser setup is complete at this point.  Have fun!

Need additional help?  If you are having issues getting up and running, this thread is the place to be.  Post your questions here and either I or someone else in the community will be glad to assist!

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