For instance, I have been playing rollercoaster tycoon recently on my tablet... That game was a massive success and still is popular after what, 20 years? Because it is relatively simple. If we had to pay to pressure wash the mould off the merry-go-rounds roof I'm not sure it would have lasted
Does this game want to be for mass market, or a complex niche game to appeal to the super kean
well we joined this game months ago (well I did, a couple of months ago...) Some of the changes now, I wonder if I would have carried on playing had these been there when I started. Did I read somewhere that downloads/player count has decreased? Is that a coincidence?
building on a tiny colony is fun you have to keep deleting buildings to make space for new things. http://imgur.com/a/AzBrQ
Nothing is blocked. Like i make sure that every building is touching a road. Well minus like terraforming and solar panels.
Here's the thread if you want to add a "me too" about the issue: http://forum.ape-apps.com/showthread.php?tid=3555
Make sure their drop off point isn't blocked in, but there is also an issue with some miners/harvesters.
Is something broken that im not seeing? My havesters will sit next to a mine and it says harvesting but they arent. So i move them and click harvest and still nothing.
by making the updates that make the game more challenging not even show up in the early game
i understand the game and i think its pretty easy, im talking from the point of view of a new player that had no idea what was going on
there is a difference between a game being too hard and a game being confusing to the point its boring