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And upon turning off colonist rendering, there is no change, and I have read the FAQ, yes.
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Have you read the FAQ about lag?
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Win 10 App, and Native Client
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What platform are you playing on? HTML5, native client, WIn10 app..?
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First and foremost turn colonist rendering off.
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I have 11k residents, a fair few bots, and colonist rendering is on. I run with a Ryzen 7, 8gb DDR4, and a GTX 1060.
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How populated is your colony? How many bots do you have? Is colonist rendering on? These things will affect lag. There is more in the FAQ on lag as well.
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Hey, what is up with the game lag? If I zoom out at all, I get some serious lag. I feel like I shouldn't be getting this much as I game on a pretty serious rig. Does it just need to go through some optimizations, or is it the engine itself?
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It depends on the platform you are playing.
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Help!! Where are the saved games stored on your hard drive?
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Yes, but nearly 5x more water than normal? The more production I create, the more they consume it seems like. The production was able ot hold it's own about 400 pop ago, but after doubling my water production, it's still failing to keep up.
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Zolarg do consume quite alot of water
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Yeah, I've got the same problem.
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yo check out my bug report thread about GDP, is anyone else having this issue?
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How is my colonist population consuming 5x more water than there are people? Is that normal for Zolarg, or no?
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I don't have the option to adjust anyone's work times, but I'm thinking it might be because I havent given them a variety of food. I'll try that and see how it goes.
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You can avoid being purged or banned, simply by just being a nice person and also not naming yourself so you trigger people. Sadly, a company like Ape Apps sorta has to be PC, even if it's ultimately a waste of time, since children will play this.
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You mean vehicles? Yeah ive had the same bug..
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Hey my colonists won't move even though it says they are.
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pavements arent increasing speed ITS A VERY HARD-TO-PLAY-WITH-BUG so i think it should get fixed in 0.42.1